inZOI
do not like the karma system for the city
very frustrating having to deal with karma for the city. maybe give a chance to turn it off, for a little more enjoyable experience and when you are more comfortable with the game go for a more challenging version with it enabled. giving players options is never a bad thing.
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Showing 1-9 of 9 comments
Agreed. Right now I feel like I don't get much from the karma system as is. Every time my Zoi goes to sleep I get little message popping up telling me my city's karma is at CAUTION and that the CEO might have a word with me if I let things slip further. Have the City settings set to Negative karma actions are at the lowest they can be and positive karma actions at highest preference. Multiple in-game days later still get this message every night lol.
have been scolding zois all day getting ridicilous
Ah yes make the easy game EVEN EASIER. Youve never played The Sims 2 right?
I don't even understand what it's all about. For me i just get the notification, click the scold or whatever buttons on all availables and carry on playing normally. I don't really care about it and want it to not be a thing cos I want to just control my characters not worry about what other characters are doing.
Originally posted by Aturchomicz:
Ah yes make the easy game EVEN EASIER. Youve never played The Sims 2 right?
what does that or your insult have to do with this game. no reason to be rude. the devs can put options in so you can have it, you know, options are NEVER a bad thing for gamers.
vikingpn89 Mar 29 @ 12:28am 
I think it would be great if we could enable/disable karma in the game as a setting that could be turned on/off. I mean, the karma system for played zoi would be mandatory, but karma for the rest of the city would be optional. Personally, it's a bit annoying and even frustrating when pop-ups about karma in the city appear. I'd like to be able to focus on the family I'm currently playing, not the zois in the entire city
Originally posted by vikingpn89:
I think it would be great if we could enable/disable karma in the game as a setting that could be turned on/off. I mean, the karma system for played zoi would be mandatory, but karma for the rest of the city would be optional. Personally, it's a bit annoying and even frustrating when pop-ups about karma in the city appear. I'd like to be able to focus on the family I'm currently playing, not the zois in the entire city
100% agree mate.
Originally posted by Aturchomicz:
Ah yes make the easy game EVEN EASIER. Youve never played The Sims 2 right?

There's a difference between engaging difficulty and tediousness. Karma falls in the latter... it's not difficult even, just tedious. Pulls you out of the flow of the game while adding barely anything in content.

I think they should develop an option to have AI manage that, wouldn't be difficult to code at all since it's just scolding bad Zois and rewarding good ones. Even a single person mod could achieve that pretty easily... but honestly that should be an option available to players as the base game.

For me, I wouldn't have much of an issue with it if I could skip the intervention animation. It's just a time waster having to watch that 4-12 times a day in InZOI.
KrazieFox Mar 29 @ 3:51am 
One of the reasons for games to go into Early Access is so the dev's can get OUR feedback on their game - what it might be that makes the game more enjoyable for us [the player] and take a look at the things that might not be so much fun.

Keep the feedback coming on this forum so the Dev's know what needs attention. As Steam is the only platform, currently, the Dev's will be monitoring this forum and taking notes - just make the Headings clear so they can easily find them.

As far as I am aware WE, the player, are employed by AR and our job is to watch over all the Zois in the cities under our control, nipping in to take direct control of Zois across the city to intervene - similar to a 'God Game'. Hence why we have full control of the City, the appearance, the ability to swap to any Zoi we see in the street, etc. (not sure if the latter is in game yet, but it was talked about and showcased on a Dev vid awhile back)
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Showing 1-9 of 9 comments
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Date Posted: Mar 28 @ 5:45pm
Posts: 9