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Zois actions should be based on their personality as an internal force, or externally from their life situations and interactions.
The karma will be tied to the occurance of angry ghosts and of course it also represents the collectivist mentality of more Asian countries. YOU matter as part of a community and your actions influence the community. YOU can be the difference between a run down sh*thole and a good place to live.
Make friends, make sure that your legacy is that of a good citizen, teach others the actions that they should take through your actions.
USA's culture is more individualist of "I do what I want and screw the rest", which wouldn't really fly in Asia.
You can also log in on their families and play each of them for a while, that is the easy way.
Deleting them is also away, but deleting them all does not work (I have tried).
i understand that, in the lore, the player isn't the zoi they control and they're an outside force controlling them and guiding them, but a majority of us don't care about that and we just want to play a life sim. we can't change the overall karma of the city via our zois actions, we can't influence people to be nicer via our zois actions, we would have to manually play every single zoi in the city and make them do positive interactions. that isn't fun. that isn't a natural world. that isn't immersive.
i don't want every zoi in my city to be a nice angelic person, i just want a realistic balance between good people and bad people. it's ridiculous that the default setting on the sliders result in the entire city slowly but surely turning almost all negative karma