inZOI
how to manage city karma???
my current save file's city karma is trending overwhelmingly negative and i have no idea what i'm supposed to do about it. it's definitely not related to my zoi's karma, her karma is good. i scold the ones with terrible karma in the karma report menu but i can't figure out what to do beyond that.
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Showing 31-45 of 55 comments
big bungo Mar 30 @ 11:50am 
Originally posted by sumtotality:
You literally just click on the Intervene button for all terrible karma ZOIs in Edit City -> Karma Report, and the game will turn them back to normal instantly. You don't have to micro-manage anything. I play 1 family and just check Edit City from time to time.
i know, i mentioned in my post that i intervene via the karma report. regardless, you only have the option to intervene if the zois karma is at the "terrible" state, you're completely unable to do anything about the zois who are in "bad" karma. and intervening doesn't do crap anyway. maybe it'll shift their karma to be slightly less terrible, but they still have access to all of their negative karma actions, which they do autonomously. they'll quickly go back to being in the terrible category

a majority of the zois in my city have bad karma. that is the issue. if it was a few zois here and there with bad karma it would be fine, but the amount of zois that have bad karma vastly outnumber the amount of zois with neutral or positive karma
Originally posted by big bungo:
a majority of the zois in my city have bad karma. that is the issue. if it was a few zois here and there with bad karma it would be fine, but the amount of zois that have bad karma vastly outnumber the amount of zois with neutral or positive karma

It's still not much of a problem. Your Bad karma ZOIs do not out-average the categories of Poor, Normal, Fair, Good, and Best combined. This leaves the city at Normal most of the time. So it'll never reach the Caution state, unless you ignore the Intervene on Terrible completely.
Xautos Mar 30 @ 12:57pm 
my zoi maxed out on her good karma and wished for lottery win, she got it just before heading to school. she is now 1.032 million meow richer from two lottery ticket wins.

On the other end with the terrible karma, 11 random zoi's i've decided to scold. since this Karma score doesn't update right away (probably a game hour update). it could be tricky to sort them out.

Edit: 22 more have joined in on the terrible karma, another 36 behind that on bad karma...
Last edited by Xautos; Mar 30 @ 1:04pm
Originally posted by SurrealUniverse:
I personally find the karma system of the city to be off putting. Like why am I being punished because some NPC I’ve never played is being a bad person?

Dude the parent of my main character has great karma but still has the need to give bad conversations which inturn lowers their relationship with their significant other, not only that the wife is not in love with her husband and she starts talking to a ramdon at the park and they are falling in love, that is another issue besides the karma system
Originally posted by Kreah Leiser:
In one of the city management screens, maybe even a sub menu of the karma screen, there's a bunch of sliders that affects karma and actions taken by the AI. I think I recall a good karma action probability slider and a bad karma action probability slider. You might be able to tweak these to offset the issue a bit. I'd check the exact terminology and location for you but I'm not at my machine.

This works. I was messing with it last night. It takes a little time to get the full effect. But setting positive Karma actions to 'Highest' and negative Karma actions to 'Lowest' lets the entire Karma system run itself except for the Zoi you're playing if they're not autonomous.
Last edited by Iced Tea Blizzard; Mar 30 @ 1:08pm
Originally posted by sumtotality:
Your Bad karma ZOIs do not out-average the categories of Poor, Normal, Fair, Good, and Best combined. This leaves the city at Normal most of the time. So it'll never reach the Caution state, unless you ignore the Intervene on Terrible completely.
you don't have access to my game, and i'm telling you that in my game this is simply not the case. i'm constantly in the caution state despite intervening every single in-game night. with every day that i play, more and more zois slip out of the normal state and into bad and terrible. the good and great karma zois are very few and far between while the majority are neutral and most likely going to end up bad, or already bad.

i'm glad that this didn't happen to you, but your experience is not universal and a lot of us are dealing with our cities gradually trending toward a majority negative karma population. this is happening to me with the karma setting sliders are on their default settings
Toot Mar 30 @ 7:51pm 
Originally posted by big bungo:
Originally posted by Toot:
I too think and agree the negative interaction frequency is bugged somehow. I personally wish we can opt out of this system. I think Zoi's AI should be function to their personality traits and ambitions in game and let the player interact with how the town progresses.
with how personality traits work in inzoi, i just don't see it ever improving. personalities are too vague and the lack of ability to assign zois whatever traits you want is going to cause zoi interaction to become stale very quickly because of how they're tied to an overall personality, and it will always cause the city to trend negatively unless you change default sliders
I also agree with this. The traits and ambition is too vague and I'm not sure how any of it plays out.
Aeden Mar 30 @ 8:46pm 
Originally posted by Badmagic:
In the city settings in one of the map tabs there are "more or less likely" sliders for positive and negative karma interactions if I was reading it right, if you're not opposed to cheating the system you could whack up positive and lower negative. I have no idea if that's what they actually do or if they do anything but worth a shot.

I did that and played for about 10 hours, every zoi in the city still preferred conflict. My own controlled characters would even randomly insult people or break things if I left autonomy turned on. It very much feels like the AI is bugged and is making contradictory decisions.

People say just fix it by controlling the other families, but the moment you swap away they start conflict again. To avoid it you would have to keep the game on pause and manually queue each action for every zoi in the city, assuming they didn't just cancel said action and do their own thing.. which I have had happen.
Last edited by Aeden; Mar 30 @ 8:49pm
Badmagic Mar 31 @ 6:50am 
Something I've not been clear on, what are the actual consequences of ignoring Karma system? Gamey stuff like thunderbolts from the sky, family members drowning in the bath, computers electrocuting your avatar or zip, nada, zilch?
Originally posted by Badmagic:
Something I've not been clear on, what are the actual consequences of ignoring Karma system? Gamey stuff like thunderbolts from the sky, family members drowning in the bath, computers electrocuting your avatar or zip, nada, zilch?

When people die with bad Karma, they turn into ghosts. What that actually means to us, I have no idea. I haven't seen a ghost, made or ghost, and I know it's not fully implemented yet because ghosts are mentioned in the roadmap.
Rob Mar 31 @ 11:50pm 
I wish it wasnt in the game , I soon got bored with clicking the intervene button on zois i have utterly no interest in , Then you get that annoying lightning cartoon thing to have to wait through with every single one , I wonder at times the outcome if you just ignore it totally

Someone says play other chars but why should i want to play some random NPC family i have utterly no interest in , just to put them in a good mood
Last edited by Rob; Mar 31 @ 11:53pm
Originally posted by Seawing:
There are sliders in the city options to adjust the karma balance of all zoi actions. Nudge those if you find your city sliding downhill and don't wish to micromanage.
Exactly what I needed! :) Thanks!
I think they want to debug this part of the game in early access and then it can be turned off.
Xautos Apr 1 @ 4:23am 
There should be an easier way to use the karma system, for example those who need scolding, there is one button that can scold all of them at the same time, or you can activate a switch in options if the game will automatically intervene itself on karma choices every game hour with exception to your played households, you'll have to deal with them yourself.

by default it seems sims will always find bad karma, but karma is a balancing act between good and bad, so it needs those adjustments by the developers to make sure on normal settings it remains balanced between good and bad without need of intervention.
I don't understand it at all.. When you try to do something you only get to act on 2 or 3 characters.. I can't see that making much of a dent..
Is it still in development or something they tried but left abandoned? It doesn't seem to make much difference to "my" Zois whatever I do in Karma.. Needs a better explanation
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Date Posted: Mar 28 @ 5:25pm
Posts: 55