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a majority of the zois in my city have bad karma. that is the issue. if it was a few zois here and there with bad karma it would be fine, but the amount of zois that have bad karma vastly outnumber the amount of zois with neutral or positive karma
It's still not much of a problem. Your Bad karma ZOIs do not out-average the categories of Poor, Normal, Fair, Good, and Best combined. This leaves the city at Normal most of the time. So it'll never reach the Caution state, unless you ignore the Intervene on Terrible completely.
On the other end with the terrible karma, 11 random zoi's i've decided to scold. since this Karma score doesn't update right away (probably a game hour update). it could be tricky to sort them out.
Edit: 22 more have joined in on the terrible karma, another 36 behind that on bad karma...
Dude the parent of my main character has great karma but still has the need to give bad conversations which inturn lowers their relationship with their significant other, not only that the wife is not in love with her husband and she starts talking to a ramdon at the park and they are falling in love, that is another issue besides the karma system
This works. I was messing with it last night. It takes a little time to get the full effect. But setting positive Karma actions to 'Highest' and negative Karma actions to 'Lowest' lets the entire Karma system run itself except for the Zoi you're playing if they're not autonomous.
i'm glad that this didn't happen to you, but your experience is not universal and a lot of us are dealing with our cities gradually trending toward a majority negative karma population. this is happening to me with the karma setting sliders are on their default settings
I did that and played for about 10 hours, every zoi in the city still preferred conflict. My own controlled characters would even randomly insult people or break things if I left autonomy turned on. It very much feels like the AI is bugged and is making contradictory decisions.
People say just fix it by controlling the other families, but the moment you swap away they start conflict again. To avoid it you would have to keep the game on pause and manually queue each action for every zoi in the city, assuming they didn't just cancel said action and do their own thing.. which I have had happen.
When people die with bad Karma, they turn into ghosts. What that actually means to us, I have no idea. I haven't seen a ghost, made or ghost, and I know it's not fully implemented yet because ghosts are mentioned in the roadmap.
Someone says play other chars but why should i want to play some random NPC family i have utterly no interest in , just to put them in a good mood
by default it seems sims will always find bad karma, but karma is a balancing act between good and bad, so it needs those adjustments by the developers to make sure on normal settings it remains balanced between good and bad without need of intervention.
Is it still in development or something they tried but left abandoned? It doesn't seem to make much difference to "my" Zois whatever I do in Karma.. Needs a better explanation