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I'd rather just wait with buying if i were you. Obviously, the devs knew the social trending towards woke and they wanted to avoid decisions that could hurt sells, i get that and i agree with the company.
But mods will get you there do not worry
they are, but with just a little effort they can lean gay easily. and heck, now you can even have open relationships (but that misses the drama of getting caught cheating)
from what i've read about inzoi, they're exclusively gay and no matter how much you befriend them, they won't lean gay :(
While zoi's they are not.
Of course the NPCs are straight, make your own gay characters.
You can make characters who are bisexual too.
but gay characters are currently bugged, so if thats all you care about probably wait till its all fixed.
>GPU without tensors
What about FSR4?
Imagine paying $2500 and still need fake KI frames.
Yeah, as someone that operates their own SD 1.5 and XL environments on my home system with a 6900XT, there really is absolutely no reason the developers of this game couldn't have come up with a implementation that used a more cross-compatible set of APIs.
It very much feels and looks like they just went with some stock Nvidia provided framework and decided to just wall off features that weren't out of the box compatible with non-Nvidia hardware.
There are even freely accessible alternatives out there that don't even require the use of a direct out of the box ROCm solution, with such a direct solution something I can understand them not wanting to do as that would require them to split the whole system down two directions depending on hardware.
But the available alternative frameworks out there would have allowed them to use one singular implementation that worked directly with CUDA on Nvidia GPUs but then also still allowed non-CUDA capable GPUs to still fallback to raw GPU compute capability and system memory to still handle that same workflow.
If I'm able capable of putting together my own strung together environment that can generate 1080 (SD 1.5 and XL) and 1440 (SD 1.5) resolution images through 30-40 passes with additional steps that also then reiterate on the generated piece and even upscale the end result to 4k with a processing time between 40 and 90 seconds depending on the complexity of the steps I've set up, using training models often 2-3GB in size, all on a 6900XT, then there's really no reason why the developers of inZOI couldn't have come up with a implementation that allowed players to create much smaller less demanding texture assets for things like clothing on similar hardware.
Heck with the environment I have put together using a 3rd party CUDA-based solution that's compatible with AMD hardware a 512x512 image takes like 15-20 seconds to generate with plenty of system resources to spare.
It just seems they went with a Nvidia sourced solution with Nvidia created restrictions.
WTF does this have to do with the topic at hand? Shut up and go make your own gay Zois...troll...
Has doesn't really have anything to do with AMD.
As I said in my post before yours, I have a 6900XT that I use to run my own Stable diffusion 1.5 and XL environments and it works perfectly fine, so at the very least there's no reason they couldn't have support for some of the AI generative systems in the game that they currently lock out of AMD 6000 series GPUs.
AMD introduced core ROCm support for what's needed to most of the main series 6000 cards some years back, and since then the larger community have taken that initial effort by AMD and made various more cross-vendor compatible solutions for a lot of things.
But if a developer decides to go with a solution that has more restrictive criteria and is dependent on specific more closed gated methods, then that's on the developers.
The AMD cards can technically do it. But it looks like inZoi is using Nvidia ACE which uses really small like 1B multi-mode AI models.
The issue seems to be ACE is supplied by Nvidia which means they are probably going to keep it locked down to their own cards.
That said AMD may end up cooking up their own version of ACE.
Aye, similar to how the larger community out there over time have actually worked out methods of getting CUDA based solutions to work on non-Nvidia cards without having to completely go down rewriting most of everything.
It might not be as efficient without the proprietary hardware present off-loading a chunk of the workload to support things more smoothly, but the software gate keeping side of things can and probably will worked around sooner rather than later.
Gods I pray they don't add the gays