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Apparently you guys have a thing called Nvidia Image Scaling, which can boost the resolution of the game to better fit your actual monitor. I'm using the AMD equivelant, as I noticed the game runs at like 2k on my 4k monitor, which obviously causes all sorts of blurriness and jaggies. Give that a try and see if it helps?
Aside from that, frame assists such as DLSS, FSR, and so on tend to cause weird ghosting and blurriness on some slowly moving objects, especially if you use raytracing. Just one of the downsides sadly.
I forgot to say that my monitor is NOT average monitor width, but extra wide. I guess it is perhaps due to the size of my monitor, that there is lagging blurry effect (i.e. the person's arm when moving to and fro, there appeared to be repetitive arms graphics from start to end point). The game ran very smoothly, for 10 hours straight in the game, I had no crashing and that the graphics were stunning and smooth, just sometimes the arms for example when moving gets duplicated multi-layered shadows of that arm.
I'd say try turning off the frame gen, but that's not much of a solution considering it helps with performance. If you try running the frame gen's in different settings (Native, Quality, Balanced etc), you may be able to lessen the effects. Similarly, if you turn raytracing off, assuming you're using it, it may help too. The two technologies don't 100% work well together visually, and make ghosting a bit worse. If you happen to be on an AMD platform and run both FSR and AFMF at the same time, you're going to get double the amount of ghosting as these both insert fake frames. In that case just use the FSR, as it typically looks better.
I use an ultrawide myself, and I've noticed things are a bit blurry due to the game running in odd resolutions then upscaling itself to the monitor. You could try what I recommended in comment #5 above if you're on an Nvidia system, it may make up for more jaggy and blurry edges. On AMD, you enable the RSR setting in Adrenalin.
Hope one of these solutions does it for you. Hoping someone familiar with Nvidia can fill in the blanks on that side, I'm not too familiar myself.