inZOI
Help with Blurry Graphics sometimes
I have turned all settings to Ultra, but still there is lagging blurry effects, for example when a Zoi is moving his hand up from below, or from left to right.

My PC is already running at high end hardware, using RTX 3090 Geforce graphic card, with about 120 GB RAM memory. Please help and advice, thank you.
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kiiha Mar 28 @ 6:21am 
having the same issues, subscribing in case anyone replies
karolina Mar 28 @ 6:23am 
yeah mee tooo
If you mean ghosting, then turning DLSS off and on again fixed it for me. If not that then try going into Simulation Settings, make sure Animation Quality is set to 1ms.
SirMossy Mar 28 @ 6:45am 
Check to see if you have dynamic scaling turned on.
I'm only going off of googling as I don't have an Nvidia card myself.

Apparently you guys have a thing called Nvidia Image Scaling, which can boost the resolution of the game to better fit your actual monitor. I'm using the AMD equivelant, as I noticed the game runs at like 2k on my 4k monitor, which obviously causes all sorts of blurriness and jaggies. Give that a try and see if it helps?

Aside from that, frame assists such as DLSS, FSR, and so on tend to cause weird ghosting and blurriness on some slowly moving objects, especially if you use raytracing. Just one of the downsides sadly.
Last edited by Kreah Leiser; Mar 28 @ 6:49am
NathanD7 Mar 28 @ 6:54am 
From what I've seen, play at native with DLAA on (update to Transformer model in Nvidia app), turn post processing very low, turn RT off unless Ray reconstruction is there, if so turn it on, and optional turn Framegen on.
Thank you for all the answers. I will have to slowly try each solution out.

I forgot to say that my monitor is NOT average monitor width, but extra wide. I guess it is perhaps due to the size of my monitor, that there is lagging blurry effect (i.e. the person's arm when moving to and fro, there appeared to be repetitive arms graphics from start to end point). The game ran very smoothly, for 10 hours straight in the game, I had no crashing and that the graphics were stunning and smooth, just sometimes the arms for example when moving gets duplicated multi-layered shadows of that arm.
If you use any sort of frame generation (FSR, AFMF, DLSS) you'll get a sort of bleeding effect between frames where the fake frames are placed. It'll look like ghosting or double vision a little, which sounds a little bit like what you're describing.

I'd say try turning off the frame gen, but that's not much of a solution considering it helps with performance. If you try running the frame gen's in different settings (Native, Quality, Balanced etc), you may be able to lessen the effects. Similarly, if you turn raytracing off, assuming you're using it, it may help too. The two technologies don't 100% work well together visually, and make ghosting a bit worse. If you happen to be on an AMD platform and run both FSR and AFMF at the same time, you're going to get double the amount of ghosting as these both insert fake frames. In that case just use the FSR, as it typically looks better.

I use an ultrawide myself, and I've noticed things are a bit blurry due to the game running in odd resolutions then upscaling itself to the monitor. You could try what I recommended in comment #5 above if you're on an Nvidia system, it may make up for more jaggy and blurry edges. On AMD, you enable the RSR setting in Adrenalin.

Hope one of these solutions does it for you. Hoping someone familiar with Nvidia can fill in the blanks on that side, I'm not too familiar myself.
Last edited by Kreah Leiser; Mar 28 @ 11:25am
TREXINATUX Mar 28 @ 12:27pm 
Blurry smeared graphics is endemic of TAA. I recommend the f***TAA subreddit to learn just how bad TAA is and what you can do about it.
Zuluknob Mar 30 @ 8:07am 
Originally posted by TREXINATUX:
Blurry smeared graphics is endemic of TAA. I recommend the f***TAA subreddit to learn just how bad TAA is and what you can do about it.
this.
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Date Posted: Mar 28 @ 6:04am
Posts: 10