Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've already read it, but it doesn't tell me anything other than model/texture and maybe animation modding tools are coming.
Whether EA officially supports it or not, it is possible. That's what matters.
Cool. Set a timer for 2 years.
Script moding takes time to break unless the company supports it out of the box and that's very very rare. So for a fairer comparison come back in 2027 and we'll see if there's a passionate community trying to script mod.
I'm just going to add one last thing to this conversation, because this is a bit weird.
Script modding is not supported in TS4.
There's no need to assume how much modding support will be in Inzoi as we'll find out in May. Supported/ Not supported is also not a make or break metric, as, quite specifically, it tends to be passionate nerdy people breaking games down.
Alright, so here's ONE piece of info that some people seem to have missed, but THEY already confirmed the script during the AMA session. Like I said, just learn to read. Oh, and by the way, we’ll be able to use Unreal Engine Blueprint.