inZOI
EntityofDesire Mar 24 @ 1:17pm
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TOPIC HAS BEEN ANSWERED.
EDIT:

HOLY COW, the developers indirectly responded to this topic (as linked by various gaming sites) and changed direction not just for modding but for denovu too!

THAT is the power of community and I'm grateful for everyone that contributed and added their voices so the developers could understand what we want and how to make this game successful within the community and its long term engagement.

It was NEVER about fighting between ourselves or bashing the game as I've said again and again, but bringing awareness to community concerns to developers. It worked!

Thank you everyone and thank you developers for listening! Lets keep them accountable now and make a great game/community together!

SECOND EDIT:

CLEARLY NOBODY READ the updates and kept responding to the headline. The original post was out of concern, the devs responded before release. The issue is no longer an issue.

I have updated the topic and removed the original post with the update only.

thank you all for supporting the concern and getting devs attention. The game is fully or will be moddable now according to devs. That is all we wanted. Thank you again to them.

(for those interested my original post, PART of it can be seen quoted in reply #38 in this thread)
Last edited by EntityofDesire; Apr 2 @ 12:20pm
Originally posted by Xautos:
https://www.gamespot.com/articles/inzoi-devs-remove-denuvo-say-theyre-committed-to-mods/1100-6530374/

There is a link along the bottom of the blog about a steam community forum post (linked right to the OP and this thread).

Another new famous face on these forums.
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Showing 16-30 of 204 comments
Kat Mar 24 @ 1:55pm 
I may be wrong about this, but I sure that mods like WW and the like violate the ToS for the Sims games as well or any game that has adult related content added as mods, but that has never really stopped them making them, or people using them.

By the same rights you could say that EA would be forced to make Sims rated 18+ because it has the potential for nudity etc. but since its not shipped with the game, and the base code shipped with the game does not allow for it, I don't think they can be held accountable for it (like what GTA was for Hot Coffee back in the day and they had to recall and re-release the game with that code removed.) I have no clue about Korean law, so I again may be wrong.

Since there are so many things up in the air about InZoi at the moment (from DRM, to Mod support to PC specs for some users) I think at this point, we will probably have to see what actually gets stated and clarified by Krafton on release, or shortly after.

The fear/speculation on the Steam forums seems to be spiralling, especially since there is no word on these Issues from Krafton or the forum Mods at this point
Originally posted by AssassinLV:
Umm.. Then I guess image editors are out-right not allowed to be created in Korea - as that can be used to draw NSFW images...

What I mean is that any law has certain lengths to which they work. Meaning Krafton can't legally allow such mods, but they would not be deemed guilty if 3rd party servers hosts DLL modifications that does not care and allows bypasses.

Well thats why companies like OpenAI have strict guideline policies so that when users manage to bypass their guidelines they are found at fault NOT openai.

They make tons of provisions to protect themselves but i think what is more telling is how Krafton is ALREADY responding, they've already posted this week about not allowing gameplay mods or modifications to game beyond what is allowed (and the game isn't even out) and have directly spoken about uncensored mods being illegal and legally thorny when they tried just censored bars (aka it wasn't enough for their government censors).

Again we really need to watch how krafton responds during early access...
They don't want to be associated with mods like these in any official capacity - which I get, given the legal framework and general culture in South Korea.

But I don't see them being stupid enough to deny people with modded games access to the game itself (using the always online feature). Mods (obviously including NSFW mods) are what's going to make or break this game. Without mods that affect gameplay, inZOI will be moderately successful for a few months and then interest is slowly going do die out. They'll need an active modding community to turn this game into a long-term success story.

And, I'm pretty sure they're not a non-profit, which implies they like and need, well, money. Good mods that enhance gameplay in all the ways people may desire, leads to more people buying the game, spending money on DLCs and sticking with the game long-term.
Xautos Mar 24 @ 2:03pm 
Turbodriver is very mindful about what they can and can not put into their mod. for example a more recent change from Turbodriver to WW saw teenage sims removed from sex aspects. now teenage sims need a special trait "post puberty" in order for them to take part in sex as well as pregnancies, but by default they won't get involved until they get the special trait or age up. Turbodriver feared legal action from EA regarding their UGC policy and modified the mod accordingly.

If given the chance and Krafton are willing to be friendly and give chances to these types of modders, i'm sure these modders can make adjustments to bring their adult content and still keep Krafton reasonably happy they can overlook it.
Last edited by Xautos; Mar 24 @ 2:03pm
Originally posted by Kat:
By the same rights you could say that EA would be forced to make Sims rated 18+ because it has the potential for nudity etc. but since its not shipped with the game, and the base code shipped with the game does not allow for it, I don't think they can be held accountable for it (like what GTA was for Hot Coffee back in the day and they had to recall and re-release the game with that code removed.) I have no clue about Korean law, so I again may be wrong.

The only thing I know for certain is gaming industry is heavily regulated by law in South Korea than well...most other countries lol. So ESRB is voluntary and really just pushed by retailers so they aren't found to be selling adult games to kids in walmart (than get sued by a parent).

The real difference is nudity isn't illegal however in the US (well most states lol) so EA can't be found liable. THAT SAID when the mod that shall not be named popped up for Sims 4, EA went out of their way to say they will ban any account found to be playing with this mod (via usage sharing where they check what ur running in case anybody is wondering) because that is legally thorny for them if they did not.

Which is the key here, as long as a company SHOWS they are making an effort to prevent a game from allowing illegal content to be widely accessed via their platform (and making an effort even if its only a posted warning) than they have legal wiggle room.

But in Korea its a little more thorny because of how heavily sex, nudity in general is regulated and how closely the gaming industry is too.

Anyway...this is gonna be a show for sure.
Last edited by EntityofDesire; Mar 24 @ 2:43pm
ALSO just to clarify, im against banning mods that alter gameplay. As a skyrim player/modder I can't imagine not being able to add all sorts of content (not just talking about adult lol) from entirely new adventures to massive gameplay tweaks to literally changing the game to Morrowind.

And of course as a sims player...I cant count the amount of tweak mods for gameplay or that literally fix the games bugs or issues. So I think krafton is making a mistake...but its very clear they are approaching this from a korean point of view in terms of gaming culture and legal issues - and they are clearly already paying attention.
Last edited by EntityofDesire; Mar 24 @ 2:44pm
And let's not forget about Kim Jong-un. He obviously has a PC and I'm willing to bet, he's got a decent gaming rig. I don't know the dude, but he strikes me as the kind of guy who'd use tons of mods. Both him and his sister would surely love a mod that allows them to murder family members.

Do we really believe Krafton would be willing to risk a nuclear conflict? I can imagine how he's gonna react when he sees the pop-up, informing him that his game files couldn't be verified - due to unauthorised mods...
Kat Mar 24 @ 2:15pm 
I am sure they can (and will) prevent Zoi's to be uploaded to any official repository that include "non-vetted" content, whether they actually crack down on users actually using that type of content will unfortunately have to remain to be seen.
knew it given how vague theyve been. people gave me crap for calling out we have no idea what mods will be exactly supported
I'm hopeful they'll unofficially allow NSFW mods. Otherwise, they'd be throwing away stupid amounts of profit.
The fact that the game has a 3D-printer function, implies that they're cool with this kind of stuff. We all know, what's going to happen. About 5 minutes after release, the first 100 people will have created homes with all decorative items replaced by a variety of dildos.
I think one of the bigger challenges (for modders) will be the unreal 5 engine if mod tools as stated only support asset modding from blender/maya.

Unlike sims 4 modding, modding for unreal 5 engine requires an entirely next level of coding experience to some degree and can take a heck of a lot longer (even with experience) depending on how complicated it is to incorporate or write.

That may be Kraftons biggest weapon against modders, especially if they encrypt core pak files modders need to change or need access too - but even without it, its not the same as Sims modding.

The sims games all mostly relied on script modding which is...so very easy in comparison because it uses python which in turn handles scripts VERY easily.

Unreal engine is more similar to C++ and requires you to reverse-engineer the game’s compiled code (very technical), then recompile or inject code using tools like DLL injection or SDK generation.

Relying on you to hope devs exposed enough hooks or data to modify behavior.

Its...basically a lot more complicated. Its ALSO why its much easier for Krafton just to publish mod tools for assets because its a lot easier for THEM to make tools for too.
Last edited by EntityofDesire; Mar 24 @ 2:46pm
Ozium Mar 24 @ 2:45pm 
don't see game lasting very long if modders don't find a way to truly mod it
Evren Mar 24 @ 2:46pm 
Your initial post includes a quote from the TOS:

"includes but is not limited to"

This directly contradicts your claim that it is limited to the listed items.

It is vague. I did not see anywhere in your quote that they explicitly disallowed gameplay mods.
Originally posted by Ozium:
don't see game lasting very long if modders don't find a way to truly mod it

To be h onest, I'm not sure. EA actually revealed some official numbers in one of their Behind The Sims updates about modding in January 2023 and only 13% of Sims 4 players use mods or custom content.

And 80% of those using mods actively only used custom content like hair, clothes, etc.

So while 13% might still be a bigger number, its far from a majority or enough to really effect sales or the games success. Even if it grew to 25% in the last 2 years thats still just barely 1/4 of the player base.
If this ends up being true I'm out for sure. Cosmetics are nice & all but end of the day they add a whopping 30 seconds of playtime. Without content mods, illegal denuvo or not, this is already dead.
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Date Posted: Mar 24 @ 1:17pm
Posts: 204