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By the same rights you could say that EA would be forced to make Sims rated 18+ because it has the potential for nudity etc. but since its not shipped with the game, and the base code shipped with the game does not allow for it, I don't think they can be held accountable for it (like what GTA was for Hot Coffee back in the day and they had to recall and re-release the game with that code removed.) I have no clue about Korean law, so I again may be wrong.
Since there are so many things up in the air about InZoi at the moment (from DRM, to Mod support to PC specs for some users) I think at this point, we will probably have to see what actually gets stated and clarified by Krafton on release, or shortly after.
The fear/speculation on the Steam forums seems to be spiralling, especially since there is no word on these Issues from Krafton or the forum Mods at this point
Well thats why companies like OpenAI have strict guideline policies so that when users manage to bypass their guidelines they are found at fault NOT openai.
They make tons of provisions to protect themselves but i think what is more telling is how Krafton is ALREADY responding, they've already posted this week about not allowing gameplay mods or modifications to game beyond what is allowed (and the game isn't even out) and have directly spoken about uncensored mods being illegal and legally thorny when they tried just censored bars (aka it wasn't enough for their government censors).
Again we really need to watch how krafton responds during early access...
But I don't see them being stupid enough to deny people with modded games access to the game itself (using the always online feature). Mods (obviously including NSFW mods) are what's going to make or break this game. Without mods that affect gameplay, inZOI will be moderately successful for a few months and then interest is slowly going do die out. They'll need an active modding community to turn this game into a long-term success story.
And, I'm pretty sure they're not a non-profit, which implies they like and need, well, money. Good mods that enhance gameplay in all the ways people may desire, leads to more people buying the game, spending money on DLCs and sticking with the game long-term.
If given the chance and Krafton are willing to be friendly and give chances to these types of modders, i'm sure these modders can make adjustments to bring their adult content and still keep Krafton reasonably happy they can overlook it.
The only thing I know for certain is gaming industry is heavily regulated by law in South Korea than well...most other countries lol. So ESRB is voluntary and really just pushed by retailers so they aren't found to be selling adult games to kids in walmart (than get sued by a parent).
The real difference is nudity isn't illegal however in the US (well most states lol) so EA can't be found liable. THAT SAID when the mod that shall not be named popped up for Sims 4, EA went out of their way to say they will ban any account found to be playing with this mod (via usage sharing where they check what ur running in case anybody is wondering) because that is legally thorny for them if they did not.
Which is the key here, as long as a company SHOWS they are making an effort to prevent a game from allowing illegal content to be widely accessed via their platform (and making an effort even if its only a posted warning) than they have legal wiggle room.
But in Korea its a little more thorny because of how heavily sex, nudity in general is regulated and how closely the gaming industry is too.
Anyway...this is gonna be a show for sure.
And of course as a sims player...I cant count the amount of tweak mods for gameplay or that literally fix the games bugs or issues. So I think krafton is making a mistake...but its very clear they are approaching this from a korean point of view in terms of gaming culture and legal issues - and they are clearly already paying attention.
Do we really believe Krafton would be willing to risk a nuclear conflict? I can imagine how he's gonna react when he sees the pop-up, informing him that his game files couldn't be verified - due to unauthorised mods...
The fact that the game has a 3D-printer function, implies that they're cool with this kind of stuff. We all know, what's going to happen. About 5 minutes after release, the first 100 people will have created homes with all decorative items replaced by a variety of dildos.
Unlike sims 4 modding, modding for unreal 5 engine requires an entirely next level of coding experience to some degree and can take a heck of a lot longer (even with experience) depending on how complicated it is to incorporate or write.
That may be Kraftons biggest weapon against modders, especially if they encrypt core pak files modders need to change or need access too - but even without it, its not the same as Sims modding.
The sims games all mostly relied on script modding which is...so very easy in comparison because it uses python which in turn handles scripts VERY easily.
Unreal engine is more similar to C++ and requires you to reverse-engineer the game’s compiled code (very technical), then recompile or inject code using tools like DLL injection or SDK generation.
Relying on you to hope devs exposed enough hooks or data to modify behavior.
Its...basically a lot more complicated. Its ALSO why its much easier for Krafton just to publish mod tools for assets because its a lot easier for THEM to make tools for too.
"includes but is not limited to"
This directly contradicts your claim that it is limited to the listed items.
It is vague. I did not see anywhere in your quote that they explicitly disallowed gameplay mods.
To be h onest, I'm not sure. EA actually revealed some official numbers in one of their Behind The Sims updates about modding in January 2023 and only 13% of Sims 4 players use mods or custom content.
And 80% of those using mods actively only used custom content like hair, clothes, etc.
So while 13% might still be a bigger number, its far from a majority or enough to really effect sales or the games success. Even if it grew to 25% in the last 2 years thats still just barely 1/4 of the player base.