inZOI
EntityofDesire Mar 24 @ 1:17pm
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TOPIC HAS BEEN ANSWERED.
EDIT:

HOLY COW, the developers indirectly responded to this topic (as linked by various gaming sites) and changed direction not just for modding but for denovu too!

THAT is the power of community and I'm grateful for everyone that contributed and added their voices so the developers could understand what we want and how to make this game successful within the community and its long term engagement.

It was NEVER about fighting between ourselves or bashing the game as I've said again and again, but bringing awareness to community concerns to developers. It worked!

Thank you everyone and thank you developers for listening! Lets keep them accountable now and make a great game/community together!

SECOND EDIT:

CLEARLY NOBODY READ the updates and kept responding to the headline. The original post was out of concern, the devs responded before release. The issue is no longer an issue.

I have updated the topic and removed the original post with the update only.

thank you all for supporting the concern and getting devs attention. The game is fully or will be moddable now according to devs. That is all we wanted. Thank you again to them.

(for those interested my original post, PART of it can be seen quoted in reply #38 in this thread)
Last edited by EntityofDesire; Apr 2 @ 12:20pm
Originally posted by Xautos:
https://www.gamespot.com/articles/inzoi-devs-remove-denuvo-say-theyre-committed-to-mods/1100-6530374/

There is a link along the bottom of the blog about a steam community forum post (linked right to the OP and this thread).

Another new famous face on these forums.
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Showing 1-15 of 205 comments
Whoami Mar 24 @ 1:20pm 
i think the modding kit comes out in may
ΛΞL™⚡ Mar 24 @ 1:22pm 
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If they start being the fun police and annoy players trying to manage what people do with their single player game they will only lose customers.
Originally posted by Whoami:
i think the modding kit comes out in may

Again that modding kit will ONLY allow for game object asset modding, per their tos modding is limited to:

" to costumes, furniture, skins, characters, and other materials and features provided within the Game Service ("Basic Content").

Certain content provided by the Company includes elements that you are not permitted to modify or alter at your discretion (“Non-Modifiable Content”). You are prohibited from making any modifications, whether in whole or in part, to such content."

since the modding tools mentioned for the modding kit are SPECIFICALLY referring to 3d modelling tools, people should not expect gameplay mods.

For NO other reason but to prevent legal issues for Krafton, again if their game is considered to facilitate content or gameplay that goes against korean law than they are at fault.
"WickedZoi" is currently in development and will be released soon what are you talking about? :d most of you know that mod as "wickedwhims"
Originally posted by 𝚂𝔞𝔱𝔞𝔫:
"WickedZoi" is currently in development and will be released soon what are you talking about? :d most of you know that mod as "wickedwhims"

Right and LEGALLY speaking it breaks their TOS. Krafton HAS and will go after patreon accounts that create content that goes against their tos - they dont have to sue or legally threaten the creator - they legally threaten Patreon as they have done before.

Pateon will in turn suspend the offending creator or account. Krafton has done this in the past with mods break PubG TOS.

Again this is what i mean - players aren't ready for this.

At worst what we are about to see is the game eventually require online connection only and not allow you to launch the game if it detects unauthorized mods.
Last edited by EntityofDesire; Mar 24 @ 1:39pm
Originally posted by EntityofDesire:
Originally posted by 𝚂𝔞𝔱𝔞𝔫:
"WickedZoi" is currently in development and will be released soon what are you talking about? :d most of you know that mod as "wickedwhims"

Right and LEGALLY speaking it breaks their TOS. Krafton HAS and will go after patreon accounts that create content that goes against their tos - they dont have to sue or legally threaten the creator - they legally threaten Patreon as they have done before.

Pateon will in turn suspend the offending creator or account. Krafton has done this in the past with mods break PubG TOS.

Again this is what i mean - players aren't ready for this.

At worst what we are about to see is the game eventually require online connection only and not allow you to launch the game if it detects unauthorized mods.
Well i dont think so if this is happens all will go back to play sims :d
Another reason to hold our horses and use that money on another game... is better follow the progress thru streamers and wait to see if the mods will be in our taste enough to spend on this piece. Anyways this game will be on early access so there's a long way to wait for the bugs fixes, corrections and new implementations. Is just my opinion 'cause In the end, everyone burns their hard earned money as they wish.
Originally posted by 𝚂𝔞𝔱𝔞𝔫:
"WickedZoi" is currently in development and will be released soon what are you talking about? :d most of you know that mod as "wickedwhims"

Modders find a way.
Originally posted by 𝚂𝔞𝔱𝔞𝔫:
Originally posted by EntityofDesire:

Right and LEGALLY speaking it breaks their TOS. Krafton HAS and will go after patreon accounts that create content that goes against their tos - they dont have to sue or legally threaten the creator - they legally threaten Patreon as they have done before.

Pateon will in turn suspend the offending creator or account. Krafton has done this in the past with mods break PubG TOS.

Again this is what i mean - players aren't ready for this.

At worst what we are about to see is the game eventually require online connection only and not allow you to launch the game if it detects unauthorized mods.
Well i dont think so if this is happens all will go back to play sims :d

Well I think the problem is people dont realize that a mod that allows nudity or wickedwhims behavior is legally threatening to Krafton. They can get in serious trouble in korea and will be prosecuted by Federal government if t hey are found to have made a product that facilitates sex or nudity.

I dont think people are even aware of korean laws in this sense.
Originally posted by DARK CENROS:
Another reason to hold our horses and use that money on another game... is better follow the progress thru streamers and wait to see if the mods will be in our taste enough to spend on this piece. Anyways this game will be on early access so there's a long way to wait for the bugs fixes, corrections and new implementations. Is just my opinion 'cause In the end, everyone burns their hard earned money as they wish.

Ya my concern is that Krafton sees that modding Or trying to control gameplay mods is too expensive or too demanding, so they go for the easy solution and simply implement anti-cheating measures to ban mods.

The game uses the unreal 5 engine, which actually has built in tools for in-game anti-modding, almost like anti-cheat tools.

I mean they might already have incorporated them.

I'm also not saying these mods won't exist, but i dont think the community is ready for kraftons reactions...
Xautos Mar 24 @ 1:48pm 
Modders will find a way past this, for example an outside script that can run mods off it without changing the game files or coding at all, but instead it can act to override current file settings with its own. This script could for example be a universal 3rd party mod launcher, it can launch any mod from it once the relevant mod is detected on the storage device.

Whatever tools Krafton use to detect mods that directly interface and interfere with the service won't see the script because it doesn't interfere with the service and because it's 3rd party and not connected to the game in any direct way, it will go on unnoticed, any mods connected to that script will also go on unnoticed.
Umm.. Then I guess image editors are out-right not allowed to be created in Korea - as that can be used to draw NSFW images...

What I mean is that any law has certain lengths to which they work. Meaning Krafton can't legally allow such mods, but they would not be deemed guilty if 3rd party servers hosts DLL modifications that does not care and allows bypasses.
Last edited by AssassinLV; Mar 24 @ 1:52pm
Xautos Mar 24 @ 1:50pm 
Originally posted by AssassinLV:
Umm.. Then I guess image processors are out-right not allowed to be created in Korea - as that can be used to draw NSFW images...

and ironically AI as well.
Originally posted by Xautos:
Modders will find a way past this, for example an outside script that can run mods off it without changing the game files or coding at all, but instead it can act to override current file settings with its own. This script could for example be a universal 3rd party mod launcher, it can launch any mod from it once the relevant mod is detected on the storage device.

Whatever tools Krafton use to detect mods that directly interface and interfere with the service won't see the script because it doesn't interfere with the service and because it's 3rd party and not connected to the game in any direct way, it will go on unnoticed, any mods connected to that script will also go on unnoticed.

I totally agree, though I'm not sure how the new unreal anti-mod tools work since they are baked into the engine. I'm not sure if they are easy to bypass with like a third party script tool or if its so hard coded that you simply can't.

Really i think in the end it will be defined by how Krafton responds to these mods...
Goblin Mar 24 @ 1:55pm 
RIP Lovers Lab Lovers
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