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Сообщить о проблеме с переводом
things i dislike the most at the moment for build mode is that flooring & the way I have to paint walls.. Also not being able to places windows on the wall roofs since it's not considered a wall. Beside all this, demo is very good
My main issues are three, otherwise I can survive on furnishing, I dread building a house.
1. The game expects me to build EACH ROOM INDIVIDUALLY before I do the full house. If I'm doing the house first, I'm scr*wed, because I can't figure out how to mark something AS a room, unless all the walls were build together, which means that if I want to change the titles, or the wallpaper, I would need to do it for either a) THE WHOLE WALL, or b) the whole building, because, once again, wallpaper is "per wall" or "per room" and floor tiles are "per 7.5m X 7.5m area" or "per room".
Imagine if I want to like... Change the bathroom when I'm already living in a house. I would have to bulldoze the whole structure O_O.
2. Doing inner walls deletes the roof. Once again, the game thinks that for some reason, I will do each room individually, then will connect it into a house, then will roof my structure. This is bonkers.
3. Foundation, if it exists, requires a PHD. I gave up on building a foundation.
I found no issues with placing furniture, so I can furnish pre-built places, but the build mode itself is literally a 1/10 for me. It is not functional.
Which is surprising, considering that simpler, more primitive games can do a bit of building better. For example, I was playing Two Point Museum and while that's not comparable, wall building, painting and tiling was a lot more incremental, allowing me to easily create the rooms that I wanted.
I was wondering since we are playing in the demo version, maybe we don't have all the features that is contained in the early access version of the game. I am basing this thought from watching a video where someone was building a house. In that video, I noticed that there was grass already on the ground and you can also see other houses in the background. Keep in mind that demos sometime do not contain all features of the full version.
https://steamcommunity.com/sharedfiles/filedetails/?id=3451937711
https://steamcommunity.com/sharedfiles/filedetails/?id=3451938770
Click the bordered arrow next to the hammer, click the room, scale, drag up. This is a secret art of the old masters so it is well hidden.
i see no reason that you should have to build a room first in order to make a foundation. i'll add this to my post
also, i do appreciate you explaining how to create a foundation since i wasn't 100% sure how to do it. so thank you for that
If this game launches in Early Access with this rather excellent CC, this complete mess of a build mode, and a very well done life sim, they would've done a fantastic job.
It just remains to be seen if the neglect of build mode is because of correct priorities, or a lack of overall quality.
better over head camera movement for wall placements and surface snapping.