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this game will not kill the sims, though i hope it scares EA enough for them to up their game and stop treating their players like money generating livestock to feed bland bare minimum slop to every few months
I'm glad someone said this. I'm also glad I'm not the only one who figured I needed a PhD in whatever ♥♥♥♥♥ thought this was a good UI design. This is crap. The Sims 2,3 and 4 did not give me problems but here we are with a game designed to supersede them but falls flat on its face. Took me 10 minutes to start a blank map for a house. Took ages for me to find the menu option since ESC brings me nowhere near what I should expect. Limits on where I can place a TV, limits on where I can place the printer. The 3D printer has to go above a kitchen sink. GTFO of here with that issue. Textures for the roof are @$$... period. I also found I can't have them intersect to properly build a roof, use the Spanish looking house as an example. Which games did not have this issue? Oh, right the Sims 2,3 and 4. Not without issues, but a game that we're trying to beat in every fashion and we can't do basics. Oh boy, what a joke we're in for now folks. Will update as I find more. (No basements either), bummer.
Agree ✅️
✅️
Forgot to mention that its a UE title so enjoy the "loading shader compilation" on loading every single time. But its still a wait for a year at minimum for me.
Other frustrations included putting down a room that automatically created a floor, but once I stretched the room to a certain size, the floor would suddenly disappear. Why? Who knows!
Last, but not least...I started with creating a nice fence for my lot and wanted to create a house within its confines. But again: Once I started stretching the room to form the basic outline of the house, the fence disappeared in thin air. Tried it several times, always the same result. Again, no idea why this is happening. Also when I put down individual walls and connected them, once I closed the square and connected the final wall...poof...the fence disappeared. Gave up on the fence.
In fact, gave up on that house project and thought I'd have fun with just designing separate rooms (which I'm not aware we can save as independent rooms yet, it seems like we can only save entire "lot" presets). That works. Sort of. The lighting does weird things at times and makes it hard to judge what color you're actually creating, but it's better. Even had some fun doing that, but then the crashes started. Now I have to save my incomplete room design every half an hour to prevent myself from losing most of my work, as I've done multiple times already.
I'll be honest: I really want to like Inzoi and I'm probably gonna get it anyway. Sticking it to EA is fun and I'm willing to accept early access as being not a polished experience. But if just about everything you do in a certain mode seems to work counterintuitive, then I feel something is wrong. And to be honest, I don't see why these matters couldn't have been addressed at an earlier stage. Again: Translations not being ready, limited functionality, even missing basements and pools...sure, I get that. But these issues stick out like a sore thumb the moment you start using them. How could this not have been addressed months ago? It's beyond me.