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First the nose, specifically the Nasal Dorsum area, there is very little ability to influence the shape in that area.
The second issue is the tear duct position, it doesn't go above a certain height and it's position is fixed as to where it's pointing and yet Jeanine's tear ducts are higher and pointing more sideways than what the game can provide. This sort of limits the type of appearance you can ultimately give to your zoi in the making.
Thanks for the advice. This seems like the best way to go. It seems similar to MetaHumans which I think Krafton based this off of. But in MetaHumans you can't really edit the face much and have to rely on blending other heads. Found someone with a British nose in the preset so that'll work.
The problem is if I do that, I cannot adjust the eyes at all to my shape