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Kidding, I kind of get what you're saying, but the game is still in development, so they're obviously going to be adding more to it and they definitely need to add more function to the character creator. Like, being able to unflatten faces and butts.... well, they have none. haha
Theres a lot of stuff face slider wise that just doesn't currently exist that I'd like to be in the game.
I think the issue may be that there are only so many preset faces from which all other faces are derived. Unlike other games, Inzoi has no presets for eye shapes, mouth shapes, or nose shapes. Instead, we get an entire face or nothing at all.
This causes too many Zoi's to seem familiar because we've seen the same combination of features a thousand times already, A bit of tugging and pushing won't necessarily disguise the common origins. So, unless Inzoi introduces many more *unique* presets, the sense of familiarity will probably worsen over time.
https://steamcommunity.com/sharedfiles/filedetails/?id=3315020182
https://steamcommunity.com/sharedfiles/filedetails/?id=3315020324
https://steamcommunity.com/sharedfiles/filedetails/?id=3315020455
https://steamcommunity.com/sharedfiles/filedetails/?id=3315026613
And if they don't do anything too address it I believe 100% that the game is going to critically under perform.
Within the current set of designs it really ONLY appeals to an audience of people who only like Skinny super model people, and skinny super model lifestyles.
The aesthetic is purely the Hongdea style, which might appeal to some people who are into that fashion sense...
That isn't what a majority of Life-sim players want;
They want design diversity, they want to dabble in a ton of creative options, and they also want a range of aesthetics to fill out their world with.
And gonna be honest, the type of people who are into street fashion aren't likely going to be the same people who are into Sims like life sims.
They aren't going to hit any of the major player demographics for the people who LOVE this genre.
No offense, but your Zois sort of illustrate the point. Their hair and clothing are different. However, the facial features aren't that distinctive. One, three, and four are all very similar.
I think my characters turn out quite diverse. Indeed, it all depends on how you use CaZ.
But this does not change the fact that having presets for individual parts of the face would greatly simplify the work.
https://steamcommunity.com/sharedfiles/filedetails/?id=3315228584
https://steamcommunity.com/sharedfiles/filedetails/?id=3315227734
https://steamcommunity.com/sharedfiles/filedetails/?id=3315228516
https://steamcommunity.com/sharedfiles/filedetails/?id=3315228739
https://steamcommunity.com/sharedfiles/filedetails/?id=3315228981
https://steamcommunity.com/sharedfiles/filedetails/?id=3315228043
https://steamcommunity.com/sharedfiles/filedetails/?id=3315227865
https://steamcommunity.com/sharedfiles/filedetails/?id=3315229152
came from the same production factory
soulless SORK