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You're going to find this is gonna need a considerably more beefed up computer to play compared to DOOM.
This game looks to be utilising UE5, Complete with Nanite, Lumen, And Hardware Raytracing in addition to Metahumans.
TL;DR
This is UE5 with all the bells and whistles turned on and they are VERY resource hungry.
I knew Inzoi was beefy but I didn't know it was using all that and metahumans...no wonder why the Zois looked familiar...God the possibilities are even better than I imagined beforehand.
I could probably look into forcing lumen "off" but I think it'd really hurt the visuals and it definitely won't look "right" if I tried it lol, but I'm willing to give it a go for science :D
:edit:
none of the tools I used were able to toggle stuff on the fly unfortunately but there does seem to be a lot going on under the hood, explains why it's so system heavy anyways.
On the other hand Doom is one of the most optimized games ever, sadly very few developers do that and on that level, so don't expect it elsewhere.
That said, there is much to do for optimisation. For example, why are raytracing options enabled by default. Why was the fps cap at 30 by default. Why does this thing take 5GB of Vram in character creation. Why does the skin textures and facial feature look high res but then this jacket texture looks like it came from ps2
https://steamcommunity.com/sharedfiles/filedetails/?id=3313654130
All are VRAM heavy ( I should know, I've toggled this stuff on in UE5 itself, as in the actual engine )
I noticed some textures takes a few seconds to load in. When you swap to a new clothing item it starts a bit blurry then fully loads in after a second or two. If you have the game installed on a HDD it might take longer, that could be why some textures look blurry.