Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also make sure you have enough Teamsters to transport your goods around.
Are the requirements for Teamsters the same as they were in Tropico 4? I.E. 1 Teamsters per 100 population, or have they changed that now?
Also, I don't know how much of a difference it makes, but I normally play on the Modern Times setting. I've yet to actually look at the Colonial setting since I beleive that is the setting that you are referring to in that description, please though, accept my apologies if I am wrong.
Because, before I played Tropico 5, I played Tropico 4. I thought that the Ranches, Plantations
and Rum Distilleries would work just as well in this as they did in Tropico 4 but that didn't go according to plan, and I don't entirely know what business model I should be using in Tropico 5's modern times. They feel like completely different games.
I imagine that most of the revenue would come from Vehicles and Pharmaseutical Companies, the problem with that is that you will run out of resources at some point for vehicle production and will, almost exclusively, rely on the import export trade.
Personally, I won't use cheats, or trainers. If I wanted unlimited money, I would just play a Sandbox game with unlimited money, which I don't, because it ruins the objective of Sandbox gaming, which is, in my opinion, too see how much money you can make. If you cheat to make money, it makes that aspect of the game useless and may even make the game lifeless.
What does Ubisoft have to do with Kalypso and Tropico 5?
Yeah, I know the feeling. I've just about given up on being able to make millions from Tangable and None Tangable, Current and None Current Asset's in game. Each time that I start a game now, it feel's like everything is more of a Current / None Current Liability if anything.
Instigating Island wide unrest with Citizens and Guerillas is fun though. I enjoy rolling the tanks up tropicano square. I wish they had an Illegal Arms trade or possibly even Drugs trade in the game, the two thing's that Dictators are known for.
The issue that I have experienced up to now also, is that I forgot how reliant I was on the Plantador traits from tropico 4, to make up 3/4 of my revenue stream. Now that trait is no longer available from the beginning of the game, I am at a loss without it. Also... Penultimo kind of sucks now, and is no longer funny, which is a shame.
That's exactly the issue with infinate resources, you have no idea how well your entire resources are doing if you don't need to monitor their cash flow.
As regards to cheating in SP games, I agree with that point. I do cheat in some SP games, but not all. I would like to learn to play this game properly though at some point because I think that the knowlege of how to win properly, is more valuable than knowing how to cut corners.