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You need to build more teamster offices or optimize your traffic system.
Maybe you are importing too much?
http://forum.kalypsomedia.com/showthread.php?tid=24212
I just cannot understand what must be going through there heads, are they that cash-strapped they need the DLC to stay afloat? By knowingly scamming their customers hard earned money just so they can try and play a full game that they have not released all the parts to? And just want to sell them back to us? Brilliant.
Your just like EA! Congratulations!
The Supermax Prison, the MP Save mechanic, the population slider, the ability to disable radio messages or the option to deactivate the event cam.
DLCs and Expansions provide new Missions, whole Campaigns and new gameplay with new Buildings and voice recordings.
We understand if you do not like the concept of a DLC but please refrain from calling us names.
All i tried to tell you is that if there ever will be an option to control exports it will not be part of a paid DLC but more likely to be patched in for free for all who own the main game.
We are still updating Tropico 5 and collecting feedback as we always do.
You could jump over to forum.kalypsomedia.com and post some suggestions.
You will also find some mods there which might be helpful to you.
*Cough* Which are not supported for online play. *Cough*
Companies don't like mods, as they can't profit from them, give us a reason on why YOU won't let us use mods online? Probably the same reason others don't.
<Insert Cop-Out reason here>
Using mods is basically cheating and leads to frustrated players and desyncs.
I've yet to come across a college that only caters for 15 people in my lifetime also.
Electrify all - adding the electric upgrade for houses in 1 click. Thats not a cheat at all. Its far more frustrating going round to each and every building and clicking a button.
KitGuru Says: Why any company would go after mods is beyond me. They extend the life of a game massively beyond its original content. It seems especially strange to suggest that it’s to prevent “cheating,” in a game that’s dominated by single player and cooperative campaign play.
I guess the latter part of cooperative isn't so true with Tropico as its mostly dead. But you get the gist of what they are saying. Hampering the modders ability will only, ultimately, shorten the lifespan on this game.
So sure, I can build a cannabis plantation, but it will look exactly the same as every other single one. Sure I can add a new housing type, but it would look exact same as another type of house.
So yeh, you allow mods in single player, but these mods are limited graphically and thus lose appeal.
If you actually allowed modders to add mods how they want, you'd probably see a surge in housing textures and cities that look alot more varied.