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Having low employment only adds to the problem, because that also means you have fewer teamsters (unless its only educated jobs that arent being filled).
if its not that, then you simply dont have enough exports to cover your expenses. Your city is too expensive.
If you have 50+ jobs available, stop placing new jobs down. Import workers instead. Build houses with extra income instead of new jobs. Use entertainment buildings that dont require a huge staff. Sell food with extra rations. Sell healthcare from hospitals.
The better your domestic profits, th ebetter it can offset the "drain" between shipments.
edit: forgot to mention... you also want to be careful with your roads. None of the roads have traffic lights, and each 4-way intersection stops the traffic 4 ways as each lane stops and takes tehir turn... one car at a time.
the best roads are long with rounded corners and very few intersections... only place 4-ways when you absolutely need to (which is almost never), and when it absolutely will not impact your shipping traffic. Some traffic backup is inevitable, but what you want to avoid is gridlock.
Note: traffic can kill your profits in this game. Traffic is worse than any event, army, or disaster the game can muster, it will probably be your #1 problem after the first two eras, and it has very few solutions. Its the silent bankrupter.
"Build houses with extra income instead of new jobs. Use entertainment buildings that dont require a huge staff. Sell food with extra rations. Sell healthcare from hospitals."
-If you have, say, 20000 spare cash your first impulse might be to build a factory. Sometimes it's better to spend that on houses, which makes your citizens happier and will attract more people to fill job slots.
-Some entertainment buildings require more workers than others to entertain a number of people. I'm not good with the numbers myself but if you can build a place that entertains 60 people with three uneducated workers and another that entertains 100 with six uneducated workers. go for the first one, which entertains more people per worker.
-By default, food is free. You can change that by issuing the edict "No Free Lunch" which will upset low income people but generate money.
-Similarly, healthcare is free but you can start charging it by issuing the edict "Paid Healthcare"
-Both No Free Lunch and Paid Healthcare can always be repealed later once you're income stabilises.