Tropico 5

Tropico 5

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Multiplayer Mods / Pop Cap
Hello everyone,

I know it is discussed many times about mods in multiplayer. I do like this thread about it in the kalypso forum: http://forum.kalypsomedia.com/showthread.php?tid=25343

However, it is really frustrating for me to not have atleast more population in a multiplayer match. I only play with my friends together and we don't have any technical issues. I have a completly new computer, that runs every new game and also simulations pretty damn well and my friends don't really have bad pc either.
So I really don't understand the limitation of the game. There will be everytime someone, who has a 5 year old computer, but that doesn't mean, that other players getting forced to these kind of limitations to cut the fun of the game. For me and my friend it is really disappointed how it is right now. There are several ideas how to implemeting mods into multiplayer.

Like:
  • A Warning, that mods in multiplayer especilly do have the problem of desyncs or other technical issues. This Warning could be replaced instead of the information, when you want to login into multiplayer and have mods on.
  • A checkbox or something simular in the multiplayer lobby, where everyone has to agree, that this is a modded multiplayer lobby
  • Every player in multiplayer has to have the same mods activated to get it to work (simular how it works in like age of empires)
  • Or simply atleast a slider to increase the population cap for this game, that the host can change ( like how you can do it in age of empires)

There are more I am pretty sure, but please to something about it. I just play with friends with no end set. And as a experienced player I do reach the pop cap pretty quick....

In my opinion a Game, that allow/support mods heavily do have pretty good succes... like age of empires, the elder scrolls, arma, or the new cities skylines....
Last edited by ګćĦۼŕžعҖїᾐﻭ; Mar 31, 2015 @ 1:51pm
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Showing 1-4 of 4 comments
Jimmy NoShoes Mar 31, 2015 @ 2:01pm 
You can set the popcap to 10,000 so it would be 5000 each for a 2 player game. I've yet to get a MP game to go over 800 or so players on each side due to lag, however they run a laptop, so I'll put it down to that until I play someone who actually has a decent pc.

Mods however, would be nice addition to the MP scene. Could work in a similar way to Killing Floor, can see what mods the server (in this case, the host), runs, and if they stick in the lobby and decide they wish to play still, it transfers said mod files over.

Would require a change in how mod files work however, so they aren't auto enabled simply by existance but rather via a selection box within the game.

Last time I had MP enabled, it wasn't that big of a scene so I don't really think its worth the devs investing into this in the grand scheme of things.
Last edited by Jimmy NoShoes; Mar 31, 2015 @ 2:18pm
Originally posted by Jimmy NoShoes:
You can set the popcap to 10,000 so it would be 5000 each for a 2 player game. I've yet to get a MP game to go over 800 or so players on each side due to lag, however they run a laptop, so I'll put it down to that until I play someone who actually has a decent pc.

Mods however, would be nice addition to the MP scene. Could work in a similar way to Killing Floor, can see what mods the server (in this case, the host), runs, and if they stick in the lobby and decide they wish to play still, it transfers said mod files over.

Would require a change in how mod files work however, so they aren't auto enabled simply by existance but rather via a selection box within the game.

Last time I had MP enabled, it wasn't that big of a scene so I don't really think its worth the devs investing into this in the grand scheme of things.

Thx for reply!
However me and my friends have good pcs and also want to use this power. That's why I did buyed it!

Also a nice reference to killing floor. I know, that the devs do have here a black and a whitelist system. So they say, what is a good aditional mod, which brings a lot of fun, but doesn't break the game (like a cheat or trainer would do) and only allow those in the whitelist. You can still run the blacklisted mods, but you will not progress in your level and not get any achievements.

And the last point of "Mod enabeling" it is not really necessary for me personally. In Age of Empires you have the workshop but you have to deinstall them by your own, if you don't want them any longer. Kinda ♥♥♥♥♥♥, but at least it works with not much effort...
Last edited by ګćĦۼŕžعҖїᾐﻭ; Mar 31, 2015 @ 3:11pm
Friendly_Robot Nov 17, 2015 @ 7:04am 
This piss me off seriously.... the current population cap is directly crippling for long games, and ruin the multiplayer experience for me!
GOODMAN50 Nov 17, 2015 @ 11:05am 
i agree with you and i cant find any mod that make this pop bigger then 2035
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Showing 1-4 of 4 comments
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Date Posted: Mar 31, 2015 @ 1:44pm
Posts: 4