Tropico 5

Tropico 5

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sir Jun 19, 2014 @ 2:33am
Sustainable Industry?
Industry is a great money maker as we all know. But I want to know what you all think are the most sustainable industries.

Car making, steel mills and jewellry factories stop working once your gold and iron and bauxite deposits therefore making them unsustainable over the course of the whole game, unless you trade for the raw material, which leads to you hurting your bottom line when exporting.

Sustainable industries that I can think of are Cigar Factories, Rum Factories and Textiles as you make the plantations/ranches that gives the raw materials for these industries.

Does anybody have any other ways to make their industry sustainable? What is your main method of keeping your economy strong and sustainable without taking shocks to it that running out of iron or gold or oil can do.
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Showing 1-12 of 12 comments
City Builder Jun 19, 2014 @ 4:03am 
I think you've mentioned them with the exception of lumber/wood/trees. With the latest update (I've not tried playing 1.03 yet) it's been mentioned that the tree cutting building when put on reforestation now makes it so that the lumber jack buildings should last the entire game and so it should be sustainable in making wood/lumber. However, I'm not sure how many would be required to support a certain size population island nor whether it could be the sole supporting industry.
Bob Jun 19, 2014 @ 4:32am 
I just plant a lot of banana trees and fish.
Freedom Jun 19, 2014 @ 5:13am 
WW, CW Rum, modern age Chocolate.
greggydooki Jun 19, 2014 @ 6:20am 
Making cloth is a good one for me, because it well just keep going almost forever, But, you do have to replace the lama farms after a long time they have not enough pastures to produce. And by then it will be factory farms you can use. Need corn of course.

I make steel and cars also, but I always wait for the geological survey edict before doing any mining.
Last edited by greggydooki; Jun 19, 2014 @ 6:22am
Abalister Jun 19, 2014 @ 6:40am 
I ended up deleting all the farms and ranches in modern times, the city became a metropolis, and offices/tourism are just insanely profitable. It seems almost impossible to remain small at 1 point in the game, I wish we could be in modern times with only a tiny village making money with logs or coffee or something. From colonial to modern, it seems impossible to stay small.
Freedom Jun 19, 2014 @ 6:44am 
Yup, agree. The immigration never shuts down, unless you gimp your self. I have yet see them say it is not as intended either. :(
Abalister Jun 19, 2014 @ 6:49am 
The only way I have stopped the influx of people is by NOT activating the fertility in clinics/hospitals, no contraception edict obviously and no romantic movies at the stadium. I put VISA program, barely built anything for a few years, and my population surprisingly did not increase much. But if I want to sustain those offices, tourism and service buildings, I need people. So I'm always changing it back to immigrants. Guarded Heaven seems to not do much. I wish we could control our population better, because I always end up building a big town when I get to modern times, and my plan was for a medium size city when I started it. Sustainibility in this game seems hard to achieve.
Freedom Jun 19, 2014 @ 6:55am 
You can shut it down also by just keeping your population right 49% happiness. You just have to make sure your military is very happy. Telling people you will not allow a vote cause's quite a few rebels. :) I have been able to get a drop in population this way.

It just sucks, I would like a small island with about 4-500 people. But of course, you are not allowed to do so because of the game mechs.
Abalister Jun 19, 2014 @ 6:59am 
I totally agree. I wish we would have a Banished-type-of -citizens-control in the game. I guess the devs wants the players to micromanage every category possible, by killing off citizen by citizen. It would take hours to clean up the city. But yeah, the only way to have a drop is to piss them off, but making sure you survive in the office. It's a challenge. But something somewhere is not programmed properly, can't say what. Rebels have been non-existent since 25 years in my city, with an ultra-left-wing constitution, even with 65% approval, rebels don't show up anymore.
Johari Jun 19, 2014 @ 7:49am 
Alcohol and cigar products are my personal favorite.
Wood-related industry is sustainable but I don't think it's really practical. Reforestation is ineffective unless you cut out like half of the relevant workforce, and then you need to build more logging camps to compensate for lost production, and that costs more money, takes more space and is more of an inconvenience to manage, and so on.

Originally posted by Godus = Crapus™:
You can shut it down also by just keeping your population right 49% happiness. You just have to make sure your military is very happy. Telling people you will not allow a vote cause's quite a few rebels. :) I have been able to get a drop in population this way.

It just sucks, I would like a small island with about 4-500 people. But of course, you are not allowed to do so because of the game mechs.
Yeah, I don't like how population tends to explode either.
I like to keep my islands small and manageable and grow at a controlled pace. Unfortunately, I haven't figured out a good way to do this yet.
Last edited by Johari; Jun 19, 2014 @ 7:50am
Abalister Jun 19, 2014 @ 9:15am 
Originally posted by ownomics:
Alcohol and cigar products are my personal favorite.
Wood-related industry is sustainable but I don't think it's really practical. Reforestation is ineffective unless you cut out like half of the relevant workforce, and then you need to build more logging camps to compensate for lost production, and that costs more money, takes more space and is more of an inconvenience to manage, and so on.

Originally posted by Godus = Crapus™:
You can shut it down also by just keeping your population right 49% happiness. You just have to make sure your military is very happy. Telling people you will not allow a vote cause's quite a few rebels. :) I have been able to get a drop in population this way.

It just sucks, I would like a small island with about 4-500 people. But of course, you are not allowed to do so because of the game mechs.
Yeah, I don't like how population tends to explode either.
I like to keep my islands small and manageable and grow at a controlled pace. Unfortunately, I haven't figured out a good way to do this yet.

I finally did. No more military buildings, peaceful metropolis, adding only parks and beauty to finish it. If you want to take a look, here's the screenshots. :)
http://steamcommunity.com/profiles/76561198127575779/screenshots/
ogreballerina Jun 19, 2014 @ 11:36am 
Rum, cigars, textiles, chocolate and gold.
That's it..
Maybe a cannery if land quaility is not great. Rarely steel mills.
No auto plants nothing like that.
Oh and I can't forget tourism...reason I play Tropico.
I want my island to look like a Carribean island, not Manhattan.
And I still have fat bank.
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Date Posted: Jun 19, 2014 @ 2:33am
Posts: 12