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List what you are exporting if you remember, also population, unemployed, open jobs.
I am not sure I understand why your relations have soured, world war to cold war is a reset. You should start at 60 with the USA and USSR.
All citizens vote, secular state, militia
Poice state, workers paradise , guarded heaven
Farming and mining buildings are WWs grade and non upgraded.
720 pop.
Got 1 plantation of each type (4/5 budget overall)
Got 4 lamas ranches and 1 of each other (3 out of 5 budget average)
Got 1 factory of each (Rum, Textile, Lumber) (4/5 budget few workers) ; No cannery
Got 2 wharfs (2/5 budget) , 4 docks and 1 dry dock
Got 1 cons office & 6 teamsters office
Got 1 tenements, 6 houses & all country houses next to working place (all 1/5 budget)
Got 4-5 taverns (5/5 budget) ; 1 church (5/5 budget) ; 1 clinic (fully upgrade), 1 restaurant (Rum distillery upgrade on), 1 tourist ruin site
Got 1 library, 1 high school (2/5 budget)
Got 1 custom office, 1 bank, 1 embassy
High budget on factories but few workers come by.
Military : 4 barracks; 1 army base upgrade to tank MK2
1 barrack is 5/5 budget, the rest 1/5 budget
Edict : Extra rations, Mardi Gras, Right of arms, Amnesty , Social security, Mortgage Sub
And maybe switch around budgets - so the money-making businesses are prioritized until you've got the economy balanced. Disable a few of the edicts crashing economy (mortgage/extra rations/social security).
Finnaly, workers paradise is a real crack on economy. Especially with the social security combo. Many leave the workforce early to get their retirement - and get paid social security from it (at least I think that might be the case.. My island also got crappy economy with both those enabled).
*Edit: Also what Lunatic Frog said - your teamsters might not get around as well. Maybe more people drive cars so the cars are all jammed up.
Wow. Not enough housing I must say. You need at least 50 country houses to supply all this. U need 10 restaurants, 5 taverns minimum.
And workers paradise/guarded heaven might be an issue if your clinics are not upgraded to boost fertility rates.
Edit: I misread, you do have country houses spreaded around workplace, the 6 houses are normal houses. Got it.
Col ERA I build 2 plantations, 2 library's, nothing unless it is mission related. This allows you to start getting some cash flow. I do 1 coco and 1 food. Unless the crown ask you to build cotton. *bleh*.
I jump to WW ERA as soon as I hit 51%, no waiting for anything. WW, build the plantations you need for an industry. * 2 sugar for 1 rum plant* Sell some crops, build industry. Build 5-6 tenements. Add 1 church, 1 grocery, clinic, restaurant and tavern.
This should allow you to maintain 58%- 59% happiness. Then you just flesh out your income. Add food crops as you see starvation issues. I never do the edict with double food by the way, unless it is a mission. Then it gets axed next ERA.
You're missing an era. He's talking about CW era, you're talking about WW era.
I've tried to slow down all production budget; still is in the red.
Keep a very good eye on open jobs. You can have all the jobs in the world, but if they are not filled they are no help.
I fixed my post to reflect Col ERA to WW ERA.
Anyways Abalsiter, World War ERA is where you make or break your economy for Cold War and forward. In order to good there, you have to set your economy to free wheel in world war.
If you setup for your future, you can do rum WW,CW and switch to chocolate MOD ERA without missing a beat.
That is what I was trying to point out with my thread, though I did miss label as CW. :)
I did 5/5 budget college and 5/5 high school in this run though, 1-2/5 budget on mining/farming and 5/5 budget in factories .
Revoked Labor policy to Happy childhood.
Part of the learning, it's a pretty fun game :)
That means you will sky rocket unemplyment, creating a vacum for the economy, and put yourself in danger with no army to defend your palace and high rebel treath.
I found Militia and Professional Army two very delicate policies to pick, because of this. Even if you fancy total war, Illiterate soldiers will do well with a General manager and the two edicts Right to Arms and the Military Training one.
I've lost last game due to rebels but was near end of cold war.
Entertainment, liberty and life quality seem the key factors to work on when beginning CW : that means reduce pollution , add restaurants/taverns/beach houses for citizens.
I didnt find tourism useful though.