Tropico 5

Tropico 5

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wozafax May 25, 2014 @ 3:22am
Output storage is full
Hi

Just playing on Sandbox and I've suddenly got a load of buildings saying output storage is full.
For example I've got a gold mine that says it, but the jewel factory is saying there is no resources.

My island has now come to a standstill and losing money like no tomorrow.

What am I doing wrong?

Many thanks.

Warren
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Showing 1-13 of 13 comments
BloodyDuck May 25, 2014 @ 3:24am 
Build some more teamster offices, so that they can transport goods. You need to get those resources moved around the island.
NanoByteGhost May 25, 2014 @ 3:25am 
You need more teamsters mate.
Also in the modern era, that happens a lot, i think the game needs optimizing in that area because when the teamsters stop, nothing moves.

Also keep an eye on your high school grads, later most industries need them and if you dont built schools, its game over.
wozafax May 25, 2014 @ 3:41am 
I think my ports might a have been full?! Just altered some trade routes and things seems to be moving again.

I never know how many tramsters to build. Same with garages. I've already got quite a lot of teamster and all with maximum budgets. Is there a rule to how many teamsters you should have say per industry building, or by population size?

I think I've managed to save my Island, but had to put all budgets on minimum. Think I may have expanded a little to quickly as well.

Anyway thanks for your help.
Mansen May 25, 2014 @ 3:43am 
You'll want a Teamsters Office for every 100 people according to the devs - There are a few isolated issues with teamsters getting stuck in certain buildings though.
Boogeyman May 25, 2014 @ 7:23am 
They might also be stuck in traffic.
Itharius May 25, 2014 @ 8:01am 
Originally posted by F|H Mansen:
You'll want a Teamsters Office for every 100 people according to the devs - There are a few isolated issues with teamsters getting stuck in certain buildings though.
I've been building a teamster office for like every 200 people and it's been pretty efficient. I think it depends on how you structure your economy. If you're doing raw resources, you need less. You need more if you're focusing on production.
FungusAmongUs Jan 26, 2015 @ 1:55am 
Hey guys, I had the same problem just now. I have 1 textile mill with full output, 3 docs that barely got any resources for trade, plenty of teamster offices placed very close to production, everything fully staffed.

I zoomed in and checked literally every street in my city and I found 1 truck that was stuck. I deleted the road under that truck to make it disappear and rebuilt the road, everything is working fine.

So my advice, check your cross intersections and reorganize traffic a little, i bet you will find a stuck truck. Hope this helps :P
WhiskeyWerewolf Jan 28, 2015 @ 3:01am 
If you played Tropico 4, you know builders are lazy, useless beings. If you played Tropico 5, you know teamsters are lazy, useless beings.

Install this, it makes the game so much more enjoyable. It replaces the Teamster Office with a warehouse for storing goods, and makes every production buidling have their own truck for transport.

http://www.tropicomodding.org/resource-manager-3-1-updated-dec-19-2014-t52.html
KYliquid Mar 26, 2018 @ 4:47pm 
Still getting this, I think after a certain point your docks can only export so much product and the excess gets stuck in the production buildings. I have 6000 population and 62 teamsters offices, 62 parking lots and 18 docks, but I have no more beach space, (isle enoreme on sandbox..) something interesting, some of my docks are still exporting coal even though I mined the island out 100 years ago, which leads me to believe that this supply back-up extends nearly perpetually if you harvest more resources than you need. However all of my factories are producing, and most of the farms which arent producing because their supply output storage is full, will periodically begin producing again. I think the solution is to add factories which process the raw material, since in most cases the factories Ive looked at convert say, 10,000 fish, 8000 pineapples, and 7,000 meat, into 3000 canned goods. So making sure that your resources have somewhere to go, (more docks, which can only transport so much,) and making sure you min/max industry, (build more factories to handle a surplus of raw materials,) will help you avoid industrial inefficiencies.

So yes, the problem might not be teamsters. Bear in mind, you will basically have the capcity to increase your overall plantation production rate by 200-400 percent when you fully convert to hydroponic farms. You will need to budget some of that space for new residences, (2 hydro farms in the space of half a plantation=more population density,) more factories to handle the new output, more waste management facilites to handle the pollution and subsequently more of everything, (almost,) to handle the increased population.

After you reach max population you can "filter" out the un-educated people by continously hiring high school educated workers to fill the factories and hydro farms. Every time they are full you will likely end up with homeless high school educated people, find where they are working specifically and patch the problem with new apartments and metro stations. You wont be able to catch them all and some will be homeless and leave, but everytime you re-hire you'll have more and more finding housing, and eventually you'll be able to float fully producing industrial complex.

Remeber that its better to have a few factories producing slightly less than max, that means all of the raw materials are being converted and there is some space to convert more. Build the new facotries in the space created by the hydro farms as well. If all your factories are always maxed, then you cant tell hiw much extra raw materials are simply being exported at a far lower cost. Once you balance all of this you'll have inifinty money, (often you get there before you fully optimize things,) and then you can start hiring out other parts of your city, finding housing gaps, and optimizing hapiness across the board.
KYliquid Mar 26, 2018 @ 5:12pm 
Since you probably have some number of cattle ranches to get the manure fertilization buff, and some number of sugar plantations to get the fiber fertilization buff, simply add cocoa plantations and you have chocolate factories as a raw resource dump. Canneries can process meat, fish, pineapples and coffee, so WITH JUST CANNERIES AND CHOCLATE FACTORIES YOU CAN PROCESS ALMOST ALL OF YOUR EXCESS FOODSTUFF. This means more excess goods from farms are being transported to factories leading to less "output storage full" messages. The raw materials are downsized in the factories, leading you to need less docks. Since all of those farms either buff each other or buff themselves its the best way to streamline your city. Remember, if raw materials have no where to go, the answer might be more factories, and maybe more docks, (though more docks are likely to simply begin exporting the raw materials, so try to operate this balance at near-capacity levels at all times.
Last edited by KYliquid; Mar 26, 2018 @ 5:16pm
KYliquid Mar 26, 2018 @ 5:35pm 
After reading through those mod features, seems ridiculous that the developers didnt at least include the option to decide what resource can be traded from which dock, so you can save coal and iron for steel, for example. Out of the box the game tends towards chaos, and you'll end up with half of your raw materials being exported. New factories will tip the balance, but its never a complete solution. Hopefully they include those features in tropico6
roguekiller23231 Mar 27, 2018 @ 11:43am 
Anyone still having this issue, Build a few docks and a few Teamsters in area's close to production buildings, more production buildings more teamsters. Teamsters have to take goods to and from buildings and to and from the docks.

If you have 1 Dock, these will quickly become innefective due to the distance they will have to travel. Make sure your Teamsters buildings have enough people working there too.
Akko Chan Mar 27, 2018 @ 1:24pm 
i see big walls of text so i'll keep it brief

1. Have more Teamsters
2. Long Straight roads with Very few Intersections
3. Factories are near by their Resources (Steel mill beside an Iron and Coal Desposit)
4. Spread your Docks across the Entire Island. Do Not build Docks all in one area.
5. Provide Parking near Factories and Docks so Teamsters have somewhere to Park.
6. Provide Commuting Edict and Metro Stations to reduce car ownership
7. Avoid 90* Bends in Roads. It Forces drivers to stop in order to turn direction.
8. Try Building Round-a-Bouts. Yes it is quite Tricky but you can actually build roundabouts!
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Date Posted: May 25, 2014 @ 3:22am
Posts: 13