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Also in the modern era, that happens a lot, i think the game needs optimizing in that area because when the teamsters stop, nothing moves.
Also keep an eye on your high school grads, later most industries need them and if you dont built schools, its game over.
I never know how many tramsters to build. Same with garages. I've already got quite a lot of teamster and all with maximum budgets. Is there a rule to how many teamsters you should have say per industry building, or by population size?
I think I've managed to save my Island, but had to put all budgets on minimum. Think I may have expanded a little to quickly as well.
Anyway thanks for your help.
I zoomed in and checked literally every street in my city and I found 1 truck that was stuck. I deleted the road under that truck to make it disappear and rebuilt the road, everything is working fine.
So my advice, check your cross intersections and reorganize traffic a little, i bet you will find a stuck truck. Hope this helps :P
Install this, it makes the game so much more enjoyable. It replaces the Teamster Office with a warehouse for storing goods, and makes every production buidling have their own truck for transport.
http://www.tropicomodding.org/resource-manager-3-1-updated-dec-19-2014-t52.html
So yes, the problem might not be teamsters. Bear in mind, you will basically have the capcity to increase your overall plantation production rate by 200-400 percent when you fully convert to hydroponic farms. You will need to budget some of that space for new residences, (2 hydro farms in the space of half a plantation=more population density,) more factories to handle the new output, more waste management facilites to handle the pollution and subsequently more of everything, (almost,) to handle the increased population.
After you reach max population you can "filter" out the un-educated people by continously hiring high school educated workers to fill the factories and hydro farms. Every time they are full you will likely end up with homeless high school educated people, find where they are working specifically and patch the problem with new apartments and metro stations. You wont be able to catch them all and some will be homeless and leave, but everytime you re-hire you'll have more and more finding housing, and eventually you'll be able to float fully producing industrial complex.
Remeber that its better to have a few factories producing slightly less than max, that means all of the raw materials are being converted and there is some space to convert more. Build the new facotries in the space created by the hydro farms as well. If all your factories are always maxed, then you cant tell hiw much extra raw materials are simply being exported at a far lower cost. Once you balance all of this you'll have inifinty money, (often you get there before you fully optimize things,) and then you can start hiring out other parts of your city, finding housing gaps, and optimizing hapiness across the board.
If you have 1 Dock, these will quickly become innefective due to the distance they will have to travel. Make sure your Teamsters buildings have enough people working there too.
1. Have more Teamsters
2. Long Straight roads with Very few Intersections
3. Factories are near by their Resources (Steel mill beside an Iron and Coal Desposit)
4. Spread your Docks across the Entire Island. Do Not build Docks all in one area.
5. Provide Parking near Factories and Docks so Teamsters have somewhere to Park.
6. Provide Commuting Edict and Metro Stations to reduce car ownership
7. Avoid 90* Bends in Roads. It Forces drivers to stop in order to turn direction.
8. Try Building Round-a-Bouts. Yes it is quite Tricky but you can actually build roundabouts!