Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The other key things are to build ranches close to plantations where possible as they can have a significant positive effect on the plantation. Also avoid placing ranches right next to each other as they degrade the soil under and around themselves over time, and if right next to each other the effect overlaps and becomes more concentrated.
Finally, make sure they're fully staffed and upgraded, except the tobacco upgrade which just wrecks the soil after a time. I never use that upgrade.
Cocoa gives flat 100 effectivness
Tobacco reduces soil.
Suger gives nearby plantations effectivness.
Corn gets 100 over time (not sure if it really was corn tho)
You only get so much bonus from the field itself (50 for a perfect field), so depending on the crop, and the upgrades it has, you can kinda totally build on the field as much as possible.
As in, you'll get 300+ points from the workers, edicts, upgrades and other bonusses, that the +50 from a perfect field, (versus anything below 50 from a field you put a bunch of stuff on), is barely noticable.
This is true but... The game is kinda designed around the plantations pushing you to expand the town outwards to make it bigger. By the time you start to run out of space for central buildings you really need, you can upgrade to hydroponic anyway. So while you can build on farms, you don't need too and might as well have the extra +50.
This is especially true in earlier missions where money is short and upgrades limited.