Tropico 5

Tropico 5

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Nakia Sep 23, 2018 @ 2:35pm
Rebel attacks in World War era
I was given the game as a figt a few days ago. Played the earlier Tropico games except #4. I did all the tutorials and decided to do Sandbox. I had no problem getting through the Colonial Era. Now in WW era I am having problems with constant rebel atacks. I built a fort, bunch of guard posts and the recommended 3 barracks then got the request to send an army to help the allies. Now I have constant rebel attacks.

Sure realisticly rebels would attack at such a time but this realism is frustrating and discouraging me. The game is ceasing to be fun to play. Any advice would be nice. I am playing with low disasters but rebel attacks one right after another is not in my opinion a low disaster plus I have no idea why they are rebeling. We have food, housing, some entertainment, rum.

Thanks in advance for any help to bring back the game fun.
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Showing 1-14 of 14 comments
Kunovega Sep 23, 2018 @ 3:40pm 
The disaster setting is for natural disasters, rebels are part of the political difficulty setting

Try playing the campaign, the tutorial only scratches the surface of how the game works. Playing with actual goals will teach you more about the game than just running a sandbox with no idea what the settings even mean
Nakia Sep 23, 2018 @ 4:03pm 
Thank you for the reply. My political setting is also on low. How does the campaign help me with dealing with rebel attacks? Does it explain why people rebel?
Kunovega Sep 23, 2018 @ 4:10pm 
Originally posted by Nakia:
Thank you for the reply. My political setting is also on low. How does the campaign help me with dealing with rebel attacks? Does it explain why people rebel?

Not directly, but it gives you objectives that often limit their reasons for rebelling, this way you can identify what you might be missing in sandbox that is making them rebel

It also teaches you how to deal with rebels more effectively when they do occur
Last edited by Kunovega; Sep 23, 2018 @ 4:11pm
Nakia Sep 23, 2018 @ 5:51pm 
I have tried the campaign. I hate constantly being told what to do in real life or in a game. Advice is one thing but orders are hard for me to take unless I get paid to take them and even then....:steamfacepalm::steamhappy: We gamers are individuals and have individual quirks. Plus I don't like that illumanti guy giving the orders. He is evil.

Tropico was never evil, sure you could be a crook, a bad guy, a nut case but not down right evil.

Oh well I will try the campaign again and see if I can stand it. Blessing upon the friend who gave me the game so I didn't end up buying it.

Thanks for the advice. Advice is always appreciated.
jlking3rd Sep 24, 2018 @ 7:44am 
If you ignore protesters or send your army in to shut them down, you create more rebels. Try negoitiating with them at protests or even pay them off. Also in the Almanac on the people's tab if you scroll down there is special people. You could find the rebel leader there and simply bribe him. You can also kill him or banish him, but that will piss off his family and will likely create more rebals.

In general back in the almanac, look at the Happiness tab and try to address whatever has the lowest number. Rebel attacks are not usually too serious. Even if you lose, they are only going to take down one or two buildings. But whatever you do, do not piss off the military. If they start a coup they will attack your palace. Lose that one and it is game over.
OwlRaider Sep 27, 2018 @ 7:13pm 
While you certainly can build up more and more troops to keep fighting rebels, this will create an endless loop of having more and larger rebellions which will also include parts of your military. The better option is to see why your people are rebelling and fix those issues. Check the happiness tab to see where your island lacks.
Nakia Sep 27, 2018 @ 11:09pm 
Thanks for the advice.
Nakia Sep 29, 2018 @ 3:19pm 
Hokay, this is crazy. I had two rebels and was working on getting rid of them when I was attacked by two squads of rebels and get the message that things could get worse. This is nonsense. I like the game but am very, very glad that it was a gift and I did not have to buy it. There are some weird things that would have me really complaining if I had bought the game. No prior warning of possible rebel uprisings and only two rebels with only a couple of complaints. One without a job and one with a low paying job. Second one easily fixed. How can two rebels suddenly become twelve or more?
Kunovega Sep 29, 2018 @ 9:15pm 
"two rebels" is two "known" rebels, you only know the ones that you have discovered through investigating hidden roles

It's just like crime lords, you might have 100's of them, you only know about the ones you've actually discovered

Seems like you weren't paying attention to how any of the hidden roles work or the many variety of systems in the game for discovering them
Last edited by Kunovega; Sep 29, 2018 @ 9:15pm
Nakia Sep 29, 2018 @ 11:13pm 
One of my dynesty members is an agent, supposed to discover more hidden factions. I got the message "rebel problem solved, no problem" and as soon as I clicked OK I got the message "rebels attacking". This game takes money , Disasters wipe out building that need rebuilding, rebels wipe out buildings completely, both things happen at the same time. Happiness takes money to evolve. Census edict costs money. Building for jobs takes money.

I could go for "none" or v"very low" but games need balancing to keep from being boring. Could understand a slow growth from "no problem" to "big problem".
Kunovega Sep 30, 2018 @ 2:04am 
Did you bother to read how the agent works? He discovers hidden roles 20% faster

You think that means 100% all the time? Try again

The rest of your complaints are game play, did you not want the game to have challenges to over come?

This isn't a city building simulation, if that's what you want you should go play one.
Nakia Sep 30, 2018 @ 2:24am 
Please do not insult me. I came to the forum hoping for advice not insults. I have not complained about the game other than not understanding why I constantly have rebels. At this time it is in the Cold War Era. When I check the rebels they, the rank and file, mostly have high happiness. As I already posted I could understand a build up of rebellion but not get a message "Problem solved" and immediately and I mean immediately have the rbels attack again. I also have the Constitution set for Democracy which states as I have READ that there will be more frequent elections but no uprisings. I try to keep unemployment low and fill needed happiness slots for all Tropicanos, ALL of them.

By the way the game is a city simulation which includes strategy and a little role playing. City builders vary just as RPGs and other games do. Also opinions vary.
Last edited by Nakia; Sep 30, 2018 @ 2:35am
Kunovega Sep 30, 2018 @ 4:38am 
Actually the franchise has always advertised itself as a dictator simulation series, the city building elements have always been secondary and not primary to that goal

True city sims are very different in that regard
Nakia Sep 30, 2018 @ 4:57am 
Simulation games vary a great deal. I played Tropico I and II. Did not play 3 and 4. Basically I find the game does have a great deal of city building aspects. You have to feed, house and entertain your citizens. For me end goals are not important except maybe in a RPG game. The fun for me is building the city and keeping the inhabitants happy.

City sims can have goals. Want to be Ceasar? Plenty of goals in those Roman games.
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Date Posted: Sep 23, 2018 @ 2:35pm
Posts: 14