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2) You should pretty much always use max budget, since it increases building Effectiveness and Job Happiness.
3) Tropicans will travel quite a ways to a tavern if it's out of their area, but they won't be very happy about it, and it takes time away from more important things: like making you money. They have a set amount of clients they will service (see point 1).
4) Putting non-commercial buildings near roads can speed up how fast your Tropicans reach the buildings (see point 3) and will improve the effectiveness of some of the later buildings (like Apartments).
5) Click on the building/resource point. It will tell you how much of the resource is left on one of the information tabs.
5.1) Wharfs have an upgrade mid-game that will help them replenish slowly, otherwise you can and will run out.
6) Yes, as long as you save the Dynasty levels will remain throughout subsequent games.
7) Complete different tasks (baby on the way - build a church; fulfill other nation's tasks, etc.)
8) Nope. El Presidente procreates through mitosis.
9) You should be able to find a faction's leader through their tab in the Almanac.
10) It will vary based on budget, amount of workers, use of managers, abundance of corn, pollution levels, and whether or not your Teamsters get off their keesters and haul goods around.
The edicts (no free food, paid healthcare, etc) are basically your taxes, but they're really not worth very much. Exports, Tourism, and tasks/foreign financial aid are your main sources of income.
Left to their own devices Tropicans will slap shacks down close to their places of employment (or pretty much wherever they can). These are the lowest, shoddiest form of housing in the game, and your Housing Happiness/Crime Rating will take a comparitive hit. Country houses are a good choice if you're having trouble keeping everyone fed (it feeds it's residents). You can have your entire population fed and happy with Country Houses/Apartments (with a few groceries and farms about). Consider it just another form of resource management (without happy workers your economy will stall out and fail as you fight off Rebels).
Good luck, El Presidente!
I had each food type suply and income running smoothly, well except from fish that is.
I did built many houses, because aparently citizens on shacks count as homeless, also it increases the crime rating as you've mentioned, forces them to travel to food production places in order to eat (time travel lost), and I guess it also decrase the beauty? Sure shacks are a really bad thing, but the point is, citizens aren't supposed to be abled to built their own shacks without firstly building the titles/permit containing their lots with specific size, for a pre determinated/selected urban area for construction, also they should be abled to upgrade their houses based on their personal wealth. It just brought it up, because it's kinda odd.
Yeah. Cleary this is a development decision. I guess they wanted to simplify the things and micro manageament perhaps?
Well, I've opened the alamarc and selected every single citizen supporter of the enemy faction, I looked their opinion and the overall profile, but I didn't noticed anything that claimed them to be the leader.
Also once I find the leader, shouldn't them be in the category of 'special people?'
I was wanting to fabricate something against him/her in order to gain more support of the population which would be so outraged by a such vile person, but didn't happen, luckly I managed without it.
Gracias Jefe!