Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven

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Combat system?
Will it be more akin to original or like in final fantasy x?
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Showing 1-12 of 12 comments
Joerpg84 Jun 18, 2024 @ 9:47am 
Seems like a mixture of both from trailer. I’m so hyped this game came out of nowhere.
Melodia Jun 18, 2024 @ 9:49am 
Seems to be similar to FFX maybe, but it might be more similar Scarlet Grace/Emerald Beyond which would be fantastic.
Rambit Jun 18, 2024 @ 11:16am 
I read it will be like emerald beyond the combat.
Elysium Jun 18, 2024 @ 12:50pm 
Honestly from the trailer it looks like Emerald Beyond’s combat, which is fine, EB has great combat
Merlandese Jun 18, 2024 @ 1:04pm 
The Timeline is likely similar to Scarlet/Emerald, although it looks like it has the "upcoming Timeline" feature thingy that Octopath Traveler had, which is a neat touch. They say it has United Attacks, but honestly not sure how they'll go about it here. It doesn't have the painted timeline of Emerald, nor did the United Attacks trigger by someone dying like in Scarlet.
FreshMint Jun 18, 2024 @ 3:50pm 
Based on what I've seen so far turns seem to be more akin to Octopath Traveler where turns happen within rounds but you choose your action when it's your turn.
kruckster Jun 18, 2024 @ 3:58pm 
Honestly, the timeline thing at the top looks like a variation of the old Grandia turn system - which would be a super interesting addition. Having to juggle cooldowns and execution times in addition to all the other SaGa stuff sounds like exactly like the kind of stuff I would want in a remake!
T0AD Jun 18, 2024 @ 6:34pm 
Looking a lot like the SG/EB combat system. Not too sure how I feel about that.

The combat systems in those games are great, but can get a bit tedious. Sometimes I just want to smash through the more meaningless fights in one turn and move on.
Merlandese Jun 20, 2024 @ 1:47am 
Originally posted by T0AD:
Looking a lot like the SG/EB combat system. Not too sure how I feel about that.

The combat systems in those games are great, but can get a bit tedious. Sometimes I just want to smash through the more meaningless fights in one turn and move on.

The Timeline up top is so small, I really doubt it has as much puzzle-like positioning as SG/EB. Especially since it also predicts the next round, like Octopath does. Could you imagine an SG/EB system where you not only saw your position on the Timeline during the round, but ALSO saw how it would place you next round!? Ahhhhh! Too much! XD

I'm just guessing, but this looks like a middle ground where you can finally see the action order that is inherently there in the original, but positioning on that Timeline doesn't have the same importance as in the SG/EB variation.
Last edited by Merlandese; Jun 20, 2024 @ 1:47am
Melodia Jun 20, 2024 @ 6:14am 
Originally posted by Merlandese:

I'm just guessing, but this looks like a middle ground where you can finally see the action order that is inherently there in the original, but positioning on that Timeline doesn't have the same importance as in the SG/EB variation.

I mean in Octopath you CAN still change stuff around on both the current and next turns, so it's quite possible they found inspiration from that.
Merlandese Jun 20, 2024 @ 8:17am 
Originally posted by Melodia:
Originally posted by Merlandese:

I'm just guessing, but this looks like a middle ground where you can finally see the action order that is inherently there in the original, but positioning on that Timeline doesn't have the same importance as in the SG/EB variation.

I mean in Octopath you CAN still change stuff around on both the current and next turns, so it's quite possible they found inspiration from that.

Oh, what I mean by positioning is that games like Octopath and FFX use a timeline to show time order. We can call it positioning, sure, but it is functionally a "schedule" of moves, where the only thing important about your "position" is how soon until you act.

SG/EB add an actual physical element to your position in the queue. The fact that a person has acted in the timing sense does not prevent its position from becoming important. In this way, and unlike almost any other games I can think of, the Timeline systems of SG/EB are not JUST an indication of who goes when. They also act as a physical placement, almost like its own Tactics game except instead of a 2D grid, it's a 1D line that coincides 1:1 with timing.

So, given this complex dynamic in SG/EB of physical placement and timing both being the same thing, having to juggle that idea for the CURRENT round AND the NEXT round would be a LOT to consider! XD
[サガ] Baz Jun 20, 2024 @ 5:23pm 
Originally posted by Merlandese:
Originally posted by Melodia:

I mean in Octopath you CAN still change stuff around on both the current and next turns, so it's quite possible they found inspiration from that.

Oh, what I mean by positioning is that games like Octopath and FFX use a timeline to show time order. We can call it positioning, sure, but it is functionally a "schedule" of moves, where the only thing important about your "position" is how soon until you act.

SG/EB add an actual physical element to your position in the queue. The fact that a person has acted in the timing sense does not prevent its position from becoming important. In this way, and unlike almost any other games I can think of, the Timeline systems of SG/EB are not JUST an indication of who goes when. They also act as a physical placement, almost like its own Tactics game except instead of a 2D grid, it's a 1D line that coincides 1:1 with timing.

So, given this complex dynamic in SG/EB of physical placement and timing both being the same thing, having to juggle that idea for the CURRENT round AND the NEXT round would be a LOT to consider! XD
I think the way the timeline works in the remake is similar to Imperial SaGa eclipse's timeline where is used to positionate the order of the actions during the turn.
https://www.youtube.com/watch?v=w7I0J1nRgxs
Check minute 0:28
... and about the Overdrive / United Attack system, they work in the same way as Romancing SaGa Re;univerSe.
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Date Posted: Jun 18, 2024 @ 9:21am
Posts: 12