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RS2 is more 'polished', seems to tutorialize a bit better, and gives the player a lot more information to work with giving you a better sense of control and understanding of WTH you are doing.
Basically, get MS if you're okay with the game being more of a mechanical puzzle box disguised as a normal JRPG, get RS2 if that sort of thing turns you off but still want to play a SaGa game.
I see where you're coming from and I do greatly prefer MS' art direction myself, but I feel like RS2 remake does look considerably better in-game and much more coherent than like, whatever Modern Falcom is doing. Especially the area design, nicer lighting while also not doing the "overly detailed and noisy textures" thing.
Falcom's writing style also has a lot of quirks that I think *really* clash stylistically with the anime figuring character models. RS2 doesn't really do that and it's much less dialogue heavy in general.
Anyway though, MS has some elaborate mechanics but it does have tutorial and you can like look up how much damage attacks do (though I don't remember if it shows you this in battle or if you have to check the skill menu outside of battle. The more recent remaster might make this more visible). It's not going full in on data hiding the way Unlimited Saga was and I can't think of any super counterintuitive gotcha moments in the battle system. The really odd mechanics you can engage with seem more like they're for unlocking cool beneficial things and less like something that's secretly going to screw you over I guess?