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On Hard/Classic you certainly want to pay close attention to what classes you put in your retinue, what spells and spell elements they have, and very importantly inflict/protect against stun/sleep/etc. You'll want a bit of physical attack on mages and a bit of magic on fighters. It's not groundbreaking, but it does require careful planning, and wiping is common. You absolutely can't win by mashing the attack button.
I found this all did lead to a lot of really interesting tactical choices. Take a basic example of an enemy that's fire-aligned but weak to earth. There's fire influence over the battlefield, which is healing the enemy every round. Should you use water spells and begin to cancel the healing effect? Should you use earth attacks to bring up the combo meter and do an overdrive attack that's going to do so much more damage than he can heal? You do end up picking a particular party that's going to be able to do a good job of fighting the particular boss or dungeon you're up against.
I've been playing SaGa Scarlet Grace after Romancing 2 and I'm finding one of the quirks of SaGa is that the battle system sometimes ends up encouraging you to do something that would be considered tactically unintuitive or even an actively poor decision in any other game, but which triggers a bigger gain. I've been playing JRPGs since Dragon Warrior and I'm with you that I generally want something that's a little more complex than attack-attack-attack. The DQ3 remake got grandfathered in and justified itself because it was beautiful, but also I did play 90% of it on autopilot while watching TV. RS2 will give you the challenge and tactical complexity you're looking for, I think, and it'll also help unlock a new series for you. SaGa has always felt very aimless in structure and random in character development. RS2's structure is very clear while still sprawling and nonlinear, and it gives a lot more insight into what's going on with its stats, and now I have a much better idea how to approach the other games in the series.
Anyway I loved this one and will not shut up about it, but the Romancing SaGa 2 remake was about as pure, unadulterated, undiluted JRPG combat as you can get -- I played it right after Metaphor Refantazio and while I loved and devoured both, I think RS2 was the better game. (Metaphor obviously had the better story and characters.) If you like JRPGs focused on dungeon crawling and going through the intricacies of a battle system, this is exactly where you want to be. It may be accessibly crunchy, but it is *crunchy*. I cannot explain how much the final boss hates me.
This is where a huge part of the strategy lies. There are over 25 playable classes in this game, with several having 2 gender options each with different gameplay focuses. You start with a half dozen basic classes, but as you explore the world you'll recruit more of them. You can freely change your team based around these classes, including which class your Emperor will be. You can have a full team of magic casters, a full team of archers, a full team of non-humans, etc (you'll probably be looking for more variety though). Discovering synergies and strengths of each class and how to combine them will change for each generation and is a lot of fun.
(Explaining The Time Skip: after a few events/bosses have been completed, a Time Skip will occur and several generations will pass. You will have to pick a new Emperor, each class will have a new individual in them who will be similar but slightly different, all glimmered skills/spells can now be freely shared, and certain new events will be available)
If you're finding the combat simple, I'd recommend bumping it up to Hard (classic). Although once you reach the Seven Heroes, things will get a lot more complicated. Since it's an open world, you can discover them and take them on in any order you please at any time. But similar to how things go with Kzinssie, it's very possible your party is going to be wiped out by them on first meeting. And that's okay! The game is built around that! Each Hero (and a few notable non-Hero bosses) has distinct strengths and weaknesses - there is no "Super Team" that is ideal for whole game. So fighting them, discovering their patterns, maybe glimmering a few good skills/evades against them, then dying and coming back with a better prepared team is a part of them gameplay loop. You can look up guides if you want, but you'll be robbing yourself of part of that discovery - when this game originally came out in the 1993, it was unique in that it rewarded you for dying and gave you benefits for continuing on from a party wipe.
This game isn't for everybody, but if you're concerned about having more gameplay and strategy options as the game opens up... oh yeah, you're gonna find those.
Oh man, if you think it's too easy, give Classic Mode a spin.
I just beat Kzinssie from after the Demo and it was a horrifying struggle, I had to try like 5 times, and reconfigure half my party to survive. It was seriously brutal.
But dang am I having a good time!
So if the story isn't captivating, you won't be as willing to drag yourself through the games combat system.