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There is 3D and voice acting to begin with. The maps were also completely redone from scratch, chest locations changed and whatnot.
You can now access the Memories of the Seven Heroes to get their backstory that was previously only available in outside materials.
There are 2 new classes in the Dancer and in the Imperial Blacksmith.
Smithing system was completely redone.
A bunch of new spells were added, and spells now can be glimmered.
Avalon Development became a bit more intuitive and you now can register techs/spells glimmered in the last generation.
Fusion Spells now require spell books being researched instead of just... Well, paying researchers.
Many bosses were completely redone to have more interesting mechanics in their fights. Most notably the Seven Heroes, but the Termite Queen, Real Queen and Dread Queen also received this treatment.
The weakness/resistance system was completely overhauled.
There is now an Overdrive gauge that lets you send out stronger attacks, and it's built-up by hitting enemies' weaknesses.
There is a passive system now that lets each class have more individuality with their unique passives.
There is now a battle timeline that lets you have better control of the turn order in battle.
Hasten Time was nerfed to not longer be an "I win" button.
There are now some NG+ exclusive difficulties, but they just increase enemy stats, so they're fairly lame and kinda boring.
Plenty of Quality of Life upgrades were made to make the game more intuitive without really taking away from the feeling the original had.
Conditions for 2nd form of heroes were changed to some extent, with a few new ones added, and a few changed.
Units no longer have built-in gear. Their exclusive gear can now be unequipped and equipped on somebody else.
Each piece of gear now has a dedicated slot instead of the 3 slots you previously had where you could mix and match things... Which was mostly a nice change IMO, but it also made Suits utterly useless, so we're hoping they drop a patch buffing Suits eventually, because rn there is 0 point in using them.
And uhn... From the top of my head, those are the main changes. Plenty of good changes to make it more unique while still feeling a lot like the original IMO~
As for them making the remake back in 2017... I don't think they were even thinking of the possibility of remaking a SaGa game 7 years ago. They were mostly porting them over to PC and modern consoles and stuff. I don't think it makes much sense to compare what they did then with what they're doing now.
The weapons from the Maze of Memory were spread out across the game!
And yeah, Dark Magic is still mutually exclusive with the Salamanders. And the Diviners now require you to get Dark Magic to use them.