Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven

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Raijix Sep 19, 2024 @ 3:00am
What are you general thoughts on the demo so far?
Personally, it feels like they want to make the series more accessible to the general audience with this one. Which is a good thing.

The options also allows you to remove a lot of the UI elements to make the gaming experience as authentic as possible for the original game.

I liked what I saw so far, definitely buying this one.
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Showing 1-9 of 9 comments
Blackened Halo Sep 19, 2024 @ 3:24am 
It was very promising. I liked the demo so I bought the game.
REBirthTheEdge Sep 19, 2024 @ 6:07am 
Tbh, look a tad more well-funded than the DQ3-HD remake, tbh, the game looks frankly quite good.

Also love the big bobongas.
Joerpg84 Sep 19, 2024 @ 6:25am 
Absolutely loved it. You can turn off all the quality of life features if you want to have that brutal SaGa experience, or just change what you want. I was shocked at how much there was in the settings.


Also, that chest in the Avalon item shop…I need to go back and see if I can get it lol. Had a side door.
FizzyBunn Sep 19, 2024 @ 9:17am 
Originally posted by Joerpg84:
Absolutely loved it. You can turn off all the quality of life features if you want to have that brutal SaGa experience, or just change what you want. I was shocked at how much there was in the settings.


Also, that chest in the Avalon item shop…I need to go back and see if I can get it lol. Had a side door.

let me know if you find the way in. That chest was bothering me as well lol
Gray Riders Sep 19, 2024 @ 9:39am 
I haven't quite finished it yet (partway through Somon Manor) but love what I've seen so far. It's apparently controversial but I like the glimmer indicator in the battle menu--I think it can lend a choice of whether to try for a new move or to win the battle quickly by striking weaknesses.

Seems you don't get a bunch of free consumables at start anymore but need to buy them instead, which may be part of why early screenshots suggest a lot of prices for development seem to be lower than the original.
However, it does appear you can generate free weapons and armor by adding and removing people from your party,.

Also the Erudite Robe is no longer glued to the Court Wizard's body so they won't become kind of useless later on; you can swap party members around in the demo after clearing the second dungeon but you need to talk to them in the castle like in the classic version; the tavern function of easy switching doesn't seem available yet.

Playing on classic and glad the enemies still hit hard even early on; even Bear got knocked out at one point.
Whoofasa Sep 19, 2024 @ 9:40am 
I'm dumbfounded by the positivity. No matter what I do, battles are just mind numbingly easy. Even the last boss of this demo can be beaten by just going ham with your strongest attacks.
FreshMint Sep 19, 2024 @ 9:45am 
I've been playing the switch version so while I feel a bit unsure about the graphics right now I'm holding off on that topic until I check out how the PC version looks (I think things look pretty but the rendering isn't the greatest sometimes).

Gameplay though?
If there's one thing I've noticed it's that they paid a lot of attention to making the game accessible without much compromise by making it very customisable.
I personally like having info such as glimmer possibility available but don't enjoy quest markers being everywhere if I don't need them and it's cool to see that the option's there.

It is just a little too bad to see a few staples get broken (hp/bp/skill growth, you used to always be able to save, iirc phys damage types rather than weapon-specific damage types) but on the other hand with the inheritance and glimmer systems the game's identity still shines well.

From what I've seen so far, looking forward to the full release.

Originally posted by Whoofasa:
I'm dumbfounded by the positivity. No matter what I do, battles are just mind numbingly easy. Even the last boss of this demo can be beaten by just going ham with your strongest attacks.
Have you tried hard mode? This is far from my first SaGa game but enemies in the third 'dungeon' have been making me pay at least some attention.
Last edited by FreshMint; Sep 19, 2024 @ 9:47am
Whoofasa Sep 19, 2024 @ 10:05am 
Originally posted by FreshMint:
Originally posted by Whoofasa:
I'm dumbfounded by the positivity. No matter what I do, battles are just mind numbingly easy. Even the last boss of this demo can be beaten by just going ham with your strongest attacks.
Have you tried hard mode? This is far from my first SaGa game but enemies in the third 'dungeon' have been making me pay at least some attention.

I haven't played games in normal mode since the PS3 era. 'Episode Aigis' being the only exception because hard mode in that DLC is just annoying.

Some balms here and there, but other than that, I haven't really bothered with any strategies. Here's hoping that it picks up later because I am interested in the game as a whole.

It's the same issue I had with Diofield Chronicles. Cool concept, but way too easy.
Last edited by Whoofasa; Sep 19, 2024 @ 10:06am
Gray Riders Sep 19, 2024 @ 10:53am 
Originally posted by Whoofasa:
I'm dumbfounded by the positivity. No matter what I do, battles are just mind numbingly easy. Even the last boss of this demo can be beaten by just going ham with your strongest attacks.
The demo ends at a bit of an odd place mechanically (not so much in terms of story, which I suspect they prioritized); it's actually still in the middle of the tutorial; difficulty-wise the gloves haven't come off yet and a number of rather major mechanics haven't been introduced.
That said, we don't yet know if the difficulty spike present in the original (there are regular enemies who can one hit kill tank characters in base RS2 later on) will still be in the remake.
Last edited by Gray Riders; Sep 19, 2024 @ 10:54am
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Date Posted: Sep 19, 2024 @ 3:00am
Posts: 9