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Also love the big bobongas.
Also, that chest in the Avalon item shop…I need to go back and see if I can get it lol. Had a side door.
let me know if you find the way in. That chest was bothering me as well lol
Seems you don't get a bunch of free consumables at start anymore but need to buy them instead, which may be part of why early screenshots suggest a lot of prices for development seem to be lower than the original.
However, it does appear you can generate free weapons and armor by adding and removing people from your party,.
Also the Erudite Robe is no longer glued to the Court Wizard's body so they won't become kind of useless later on; you can swap party members around in the demo after clearing the second dungeon but you need to talk to them in the castle like in the classic version; the tavern function of easy switching doesn't seem available yet.
Playing on classic and glad the enemies still hit hard even early on; even Bear got knocked out at one point.
Gameplay though?
If there's one thing I've noticed it's that they paid a lot of attention to making the game accessible without much compromise by making it very customisable.
I personally like having info such as glimmer possibility available but don't enjoy quest markers being everywhere if I don't need them and it's cool to see that the option's there.
It is just a little too bad to see a few staples get broken (hp/bp/skill growth, you used to always be able to save, iirc phys damage types rather than weapon-specific damage types) but on the other hand with the inheritance and glimmer systems the game's identity still shines well.
From what I've seen so far, looking forward to the full release.
Have you tried hard mode? This is far from my first SaGa game but enemies in the third 'dungeon' have been making me pay at least some attention.
I haven't played games in normal mode since the PS3 era. 'Episode Aigis' being the only exception because hard mode in that DLC is just annoying.
Some balms here and there, but other than that, I haven't really bothered with any strategies. Here's hoping that it picks up later because I am interested in the game as a whole.
It's the same issue I had with Diofield Chronicles. Cool concept, but way too easy.
That said, we don't yet know if the difficulty spike present in the original (there are regular enemies who can one hit kill tank characters in base RS2 later on) will still be in the remake.