Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven

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RanGa Oct 25, 2024 @ 7:15am
Is Hard really supposed to be Classic?
I am currently hard stuck at Kjinssie. The moment both his sword and arm started gaining miasma, my party's DSP stop being able to keep up and just get wiped out sooner or later. I definitely don't feel Kjinssie being this big of a wake up call like this in the original game.
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Showing 16-30 of 47 comments
Akameka Oct 25, 2024 @ 5:15pm 
when I saw the sword + arm phase, I just though : "nah, ♥♥♥♥ it, there is no way I am going through that. Either I kill him in the next turn or the one after, or I am done". So completely abandoned any form of defense or heal and spammed damage until he goes down.
OrigiULTRA Oct 25, 2024 @ 6:17pm 
Originally posted by Bear Attack:
Too bad I never saw the inheritance system. I would like to find out if weapon/equipment skills would be inherited if they were equipped when they passed. Would be a cooler surprise.

As was and still is the case, a large portion (but not all) of Lvs is transferred, and the Imperial Record also spreads some freebie Lvs into other areas as well based on what your party collectively has Lv'd up, so your new characters usually feel stronger in some way to your old ones. Anything that doesn't get transferred will usually only take a couple encounters to round out.

Stuns are incredibly useful depending on the enemy, and can outright save your life against a foe who has started getting two attacks in one turn. Each skill has a different probability of stunning though, so it's always some kind of gamble.
OrigiULTRA Oct 25, 2024 @ 6:21pm 
Originally posted by Luther:
Also, I think this might matter, but sometimes Kzinssie can create Dark Ley Lines. You can get rid of the Dark by using Gerard's Light Ball enough times. Again, I'm not sure how much it'll matter since I don't know if it boosts Kzinssie's strength or not.

Bosses in this game just seem to pull ley lines out of their ass. I had a full party going ham on a boss with wind magic, and the second he used his whomper stomp earth hammer attack, bam; earth ley line. Would take 2 casts of wind blade to get rid of the ♥♥♥♥♥♥' thing.
Joerpg84 Oct 26, 2024 @ 7:13am 
Originally posted by Bear Attack:
I also played the demo on Hard, making the assumption that this type of game would be too easy. I made it through barely, while making lots of poor decisions at the beginning while making the best of things healing with one or 2 characters via balm items and just clinging to hope as the boss would down a character every round. But I pulled through. I utilized attacks that he was weak against and tried a few defends with Bear but that was mostly luck based as he attack other characters willingly. I think moving some characters around to a different position in the formation helped a bit to a degree. I feel I could have one easier if I focused on the developing magic skills of my protaganist/hero instead of greatsword. Stuns did not work at all with the demo boss, hell they hardly worked with regular mobs.

Too bad I never saw the inheritance system. I would like to find out if weapon/equipment skills would be inherited if they were equipped when they passed. Would be a cooler surprise.

I was very happy to see my new party members using the same classes kept the same skills and equipment. It was very convenient. I just think the new ability system means I need to change things up more. I still don’t get how to use them after they have been learnt.
Mr. Slam Oct 26, 2024 @ 7:15am 
"Classic" difficulty is WAY harder than originals. Seems the enemies ignore formation more often than not to kill my squishies.
Akameka Oct 26, 2024 @ 7:35am 
Originally posted by Mr. Slam:
"Classic" difficulty is WAY harder than originals. Seems the enemies ignore formation more often than not to kill my squishies.

yeah formations only seems to go so far. from now on my best bet is to medium-heavy armor even the squishies so they have at least a chance to survive one hit from when ennemies decide to just plain ignore the tank.
Last edited by Akameka; Oct 26, 2024 @ 8:25am
Gray Riders Oct 26, 2024 @ 11:31am 
I replayed the Remaster back in August so I could compare the two better and yeah, up to where I am it's way, way harder in Revenge, but in a way that feels fair and quite fun--they explain how everything works then make the monsters dangerous so you need to use that knowledge.

Enemies are a lot more durable (it was not uncommon for a decent tech to kill an enemy in one hit back in Remaster once you have decent weapons, sans some of the tankier dudes), Light Ball's Blindness doesn't go off as often, you don't get easy battles as much (in the Remaster enemy formations often included lower ranked enemies that aren't a threat, but the new enemy level system avoids this), due to the smith needing to upgrade you can't rush the Brigandi or the Cross Claymore anymore, and spells need to be glimmered and then need a generation skip to be added to the lab, plus minimum skill so no tossing Galaxy on everyone.
It also seems harder to cross-train mages since learning new magic doesn't seem to default to global -7, but training seems to carry over a bit; I'm running a test with male Court Wizard training up Cosmology to see how well it works.

I've definitely needed to develop new strategies. Everything that can Paralyze is my new best friend, and the Club attack that puts people to sleep helps a lot as well. I have a feeling Stone Shower won't instantly win every random encounter when it pops up, either.

For a bit of criticism, it feels like a few equipment types are unlocked a bit late and they sho I haven't been able to upgrade bows yet and I have four regions, the same for Light Armor. Kind of crazy they didn't a least let the smith reforge a Dart+ or something to tide us over.
Last edited by Gray Riders; Oct 26, 2024 @ 11:32am
FLY paladin Oct 26, 2024 @ 12:02pm 
I don’t think the difficulty is the problem. There are 3 difficulty options, if you think it’s hard, change the difficulty. Guys please don’t complain the game is hard, I think for an old turn based rpg player, the classic difficulty is just fine.
Last edited by FLY paladin; Oct 26, 2024 @ 12:04pm
Nirhildija Oct 26, 2024 @ 12:58pm 
Wait until you meet Noel. even in casual man is a menace that can wipe your party easy as pie without cosmology at a minimum of lv 20 along with Hydro lv 20.
Nirhildija Oct 26, 2024 @ 12:59pm 
Originally posted by FLY paladin:
I don’t think the difficulty is the problem. There are 3 difficulty options, if you think it’s hard, change the difficulty. Guys please don’t complain the game is hard, I think for an old turn based rpg player, the classic difficulty is just fine.

Incorrect, the game can be quite hard even in casual, you need to make a good party with good equipment, tech and spells. There is no "I win no matter what" mode in this game once you beat the first 4 heroes, after those 4 is just "you lose no matter what unless you get good and develop your country and party.
Last edited by Nirhildija; Oct 26, 2024 @ 1:00pm
FLY paladin Oct 26, 2024 @ 1:09pm 
Originally posted by Nirhildija:
Originally posted by FLY paladin:
I don’t think the difficulty is the problem. There are 3 difficulty options, if you think it’s hard, change the difficulty. Guys please don’t complain the game is hard, I think for an old turn based rpg player, the classic difficulty is just fine.

Incorrect, the game can be quite hard even in casual, you need to make a good party with good equipment, tech and spells. There is no "I win no matter what" mode in this game once you beat the first 4 heroes, after those 4 is just "you lose no matter what unless you get good and develop your country and party.
There is no point for casual playing if it's for turn based RPG, pure grinding and strategies.
Mr. Slam Oct 26, 2024 @ 1:12pm 
Originally posted by FLY paladin:
Originally posted by Nirhildija:

Incorrect, the game can be quite hard even in casual, you need to make a good party with good equipment, tech and spells. There is no "I win no matter what" mode in this game once you beat the first 4 heroes, after those 4 is just "you lose no matter what unless you get good and develop your country and party.
There is no point for casual playing if it's for turn based RPG, pure grinding and strategies.
Probably the best part of SaGa and SaGa-likes, the stat grinding on weapons, skills, stats, ect.
In this game, it's watching those meters rise, the levels dinging, seeing the numbers and tasting the violence.
Last edited by Mr. Slam; Oct 26, 2024 @ 1:19pm
RanGa Oct 26, 2024 @ 5:30pm 
I'm not complaining the game is too hard, I've been playing SaGa for ages, I know the series is supposed to be hard lol

I was just wondering if Hard is really the Classic difficulty like the game claims it to be, because I definitely feel that it is way harder at times.
Mr. Slam Oct 26, 2024 @ 5:43pm 
Originally posted by RanGa:
I'm not complaining the game is too hard, I've been playing SaGa for ages, I know the series is supposed to be hard lol

I was just wondering if Hard is really the Classic difficulty like the game claims it to be, because I definitely feel that it is way harder at times.
According to testimonials, Classic is harder than the original/remaster versions. Enemies are beefier and spongy.
unskilled- Oct 26, 2024 @ 6:59pm 
I had:

Bear using parry
Theresa using her multi-bow attack when his arm(s) pop up (otherwise hit his weakness to build up super attack gauge)
James using Big Sword stuff (Kni is weak to Big Sword)
Gerard aiming for weakness/healing with moonlight
Male Mage dude using spells/healing

For the first 25% he attacks one person, usually Bear will parry whatever attacks saving you from having to heal him so you can deal damage.

Roughly halfway he'll be able to hit middle row (all 3 characters) for around 100 damage. You have 3 characters that can heal (Theresa has water magic and heal spell as default).

Once his arm raises target it with heavy sword attacks, theresa's multi-hit attack, use double-cut with gerard and magic with your mage, should be able to take it down in 2 turns.

A useful tip is it is always better to hit a weakpoint with a single attack to build up your special gauge than it is to use a multi-hit attack that technically deals more damage but doesn't build up your gauge. But when going for his arm you just want to use whatever does the most damage so you can get rid of it ASAP.

I already forget what most of his weaknesses are, but one for sure is Big Swords, the other is fire, rapiers is another I think.. and I think light is the other one.

I fought all the battles and the enemy level was +2 when I first bought Kni, second time was +3 and yeah... might take a few attempts but the general flow of the battle is: have bear parry to blow most attacks, pile on the damage when you can, quickly heal up when he does multi-hit shenanigans.
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Date Posted: Oct 25, 2024 @ 7:15am
Posts: 47