Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven

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nikos Oct 24, 2024 @ 11:37am
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How to Sharpen Anti-aliasing, Disable Motion Blur, Fix Ultrawide FOV
Navigate to your game's install directory and add the below to Engine.ini found in \Game\GlobalConfig\Saved\Config\WindowsNoEditor

[/script/engine.renderersettings] r.TemporalAA.HistoryScreenpercentage=200 r.BasePassForceOutputsVelocity=1 r.DefaultFeature.AntiAliasing=2 r.TemporalAAPauseCorrect=1 r.TemporalAA.Upsampling=1 r.TemporalAACatmullRom=1 r.TemporalAA.Algorithm=0 r.PostProcessAAQuality=6 r.AntialiasingMethod=2 r.TemporalAA.Quality=6 r.VelocityOutputPass=1 foliage.DitheredLOD=1 r.Tonemapper.Sharpen=1 [/script/unrealed.cookersettings] +VersionedIntRValues=r.VelocityOutputPass [SystemSettings] r.MotionBlur.Max=0 r.MotionBlurQuality=0 r.DefaultFeature.MotionBlur=0

For ultrawide users, add this as well to maintain the proper FOV, otherwise the game is VERT-.

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

This is all tweakable and there are a lot more things you can change in UE games, but this should be a good baseline for most. Hope this helps!
Last edited by nikos; Oct 25, 2024 @ 7:43am
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Showing 1-15 of 46 comments
legoMan Oct 24, 2024 @ 2:27pm 
Thank you for the info!
this allowed disabling blur effect when walking/running which has been a concern of mine during the demo play-through. Looking crisp now :lunar2019wavingpig:
Redoneth Oct 24, 2024 @ 2:54pm 
Works great, thanks !!
Tharnel Oct 24, 2024 @ 4:12pm 
Is there anyway to set resolution to 1280x800 for steam deck?
UhOhIPooped Oct 24, 2024 @ 6:24pm 
The camera zooms back in after CG cutscenes
Tirien66 Oct 24, 2024 @ 7:11pm 
i assume that if the only thing i want to do is disable motion blur, i would just copy paste that last section, correct?
SigDragoon Oct 24, 2024 @ 8:07pm 
if your config is pretty good you can add "r.ScreenPercentage=200" just below "r.Tonemapper.Sharpen=1.5"

like this :

[/script/engine.renderersettings]
r.TemporalAA.HistoryScreenpercentage=200
r.BasePassForceOutputsVelocity=1
r.DefaultFeature.AntiAliasing=2
r.TemporalAAPauseCorrect=1
r.TemporalAA.Upsampling=1
r.TemporalAACatmullRom=1
r.TemporalAA.Algorithm=0
r.PostProcessAAQuality=6
r.AntialiasingMethod=2
r.TemporalAA.Quality=6
r.VelocityOutputPass=1
foliage.DitheredLOD=1
r.Tonemapper.Sharpen=1.5
r.ScreenPercentage=200

[/script/unrealed.cookersettings]
+VersionedIntRValues=r.VelocityOutputPass

[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0


that command change the internal resolution (like if you using DSR of nvidia but without needed nvidia card ^_^ ) and you will get less aliasing but it will cost some performance then try and test (you can change the value like 125,150 etc)

i tested it and that work ^_^
Last edited by SigDragoon; Oct 24, 2024 @ 8:10pm
Joerpg84 Oct 24, 2024 @ 8:10pm 
Originally posted by nikos:
Navigate to your game's install directory and add the below to Engine.ini found in \Game\GlobalConfig\Saved\Config\WindowsNoEditor

[/script/engine.renderersettings] r.TemporalAA.HistoryScreenpercentage=200 r.BasePassForceOutputsVelocity=1 r.DefaultFeature.AntiAliasing=2 r.TemporalAAPauseCorrect=1 r.TemporalAA.Upsampling=1 r.TemporalAACatmullRom=1 r.TemporalAA.Algorithm=0 r.PostProcessAAQuality=6 r.AntialiasingMethod=2 r.TemporalAA.Quality=6 r.VelocityOutputPass=1 foliage.DitheredLOD=1 r.Tonemapper.Sharpen=1.5 [/script/unrealed.cookersettings] +VersionedIntRValues=r.VelocityOutputPass [SystemSettings] r.MotionBlur.Max=0 r.MotionBlurQuality=0 r.DefaultFeature.MotionBlur=0

For ultrawide users, add this as well to maintain the proper FOV, otherwise the game is VERT-.[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

This is all tweakable and there are a lot more things you can change in UE games, but this should be a good baseline for most. Hope this helps!

This is amazing. Thank you.

I am struggling to play Metaphor on PS5 as the blur effect is extreme and aliasing is pretty full on especially in town compared to this game without any tweaks.
nikos Oct 24, 2024 @ 8:49pm 
Glad this helped some people!

I noticed after posting that the game looked too sharp on my display, so I've set r.Tonemapper.Sharpen to 1 instead of 1.5.

Originally posted by SigDragoon:
if your config is pretty good you can add "r.ScreenPercentage=200" just below "r.Tonemapper.Sharpen=1.5"

like this :[/script/engine.renderersettings]
r.TemporalAA.HistoryScreenpercentage=200
r.BasePassForceOutputsVelocity=1
r.DefaultFeature.AntiAliasing=2
r.TemporalAAPauseCorrect=1
r.TemporalAA.Upsampling=1
r.TemporalAACatmullRom=1
r.TemporalAA.Algorithm=0
r.PostProcessAAQuality=6
r.AntialiasingMethod=2
r.TemporalAA.Quality=6
r.VelocityOutputPass=1
foliage.DitheredLOD=1
r.Tonemapper.Sharpen=1.5
r.ScreenPercentage=200[/script/unrealed.cookersettings]
+VersionedIntRValues=r.VelocityOutputPass

[SystemSettings]
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0


that command change the internal resolution (like if you using DSR of nvidia but without needed nvidia card ^_^ ) and you will get less aliasing but it will cost some performance then try and test (you can change the value like 125,150 etc)

i tested it and that work ^_^

Thank you for this. I've got a lot of headroom on my system, so I've applied that and it looks great. Was going to change my desktop resolution to DSR it, but this is a way better solution.

Originally posted by UhOhIPooped:
The camera zooms back in after CG cutscenes

This is unfortunate. I only have the demo so far but an EXE hex edit may work.

That said, the game doesn't even look VERT- to me anymore. I've compared it to 16:9 2560x1440 and it looks exactly the same. I've also installed the demo on my Steam Deck and it was identical. It seemed to be VERT- when I played earlier today.

Here are two screenshots without the "fix" applied, just the demo as it is.

2560x1440
https://steamcommunity.com/sharedfiles/filedetails/?id=3354291047

3840x1600
https://steamcommunity.com/sharedfiles/filedetails/?id=3354291175
Last edited by nikos; Oct 24, 2024 @ 8:57pm
Joerpg84 Oct 25, 2024 @ 1:09am 
Originally posted by nikos:
Navigate to your game's install directory and add the below to Engine.ini found in \Game\GlobalConfig\Saved\Config\WindowsNoEditor

[/script/engine.renderersettings] r.TemporalAA.HistoryScreenpercentage=200 r.BasePassForceOutputsVelocity=1 r.DefaultFeature.AntiAliasing=2 r.TemporalAAPauseCorrect=1 r.TemporalAA.Upsampling=1 r.TemporalAACatmullRom=1 r.TemporalAA.Algorithm=0 r.PostProcessAAQuality=6 r.AntialiasingMethod=2 r.TemporalAA.Quality=6 r.VelocityOutputPass=1 foliage.DitheredLOD=1 r.Tonemapper.Sharpen=1.5 [/script/unrealed.cookersettings] +VersionedIntRValues=r.VelocityOutputPass [SystemSettings] r.MotionBlur.Max=0 r.MotionBlurQuality=0 r.DefaultFeature.MotionBlur=0

For ultrawide users, add this as well to maintain the proper FOV, otherwise the game is VERT-.[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

This is all tweakable and there are a lot more things you can change in UE games, but this should be a good baseline for most. Hope this helps!

This is absolutely amazing. No motion blur at all and looks so nice.

Only issue I have now is my FPS dips to 50 in town on my ROG Ally. I don’t want to increase wattage as the console gets hot or fans too loud.

Is there any particular code in that list that might be hard on FPS or requires a lot more power that I could take out or lower?

Thanks :)
Last edited by Joerpg84; Oct 25, 2024 @ 2:02am
Necro Cheesecake Oct 25, 2024 @ 1:39am 
This should be pinned tbh
nikos Oct 25, 2024 @ 7:48am 
Originally posted by Joerpg84:

Is there any particular code in that list that might be hard on FPS or requires a lot more power that I could take out or lower?

Thanks :)

I believe r.TemporalAA.HistoryScreenpercentage could be taxing but I'm not sure. Try decreasing it to 100, then gradually increasing it if you want to get the best quality while maintaining performance.
Last edited by nikos; Oct 25, 2024 @ 7:48am
fastica Oct 25, 2024 @ 8:27pm 
This is a godsend! Thanks. The game looks so much better.
I used this setting, as I like a little of motion blur.

[SystemSettings]
r.MotionBlur.Max=0.5
r.MotionBlurQuality=1
r.DefaultFeature.MotionBlur=1
Laast Oct 26, 2024 @ 1:39am 
Originally posted by nikos:

Originally posted by UhOhIPooped:
The camera zooms back in after CG cutscenes

This is unfortunate. I only have the demo so far but an EXE hex edit may work.

That said, the game doesn't even look VERT- to me anymore. I've compared it to 16:9 2560x1440 and it looks exactly the same. I've also installed the demo on my Steam Deck and it was identical. It seemed to be VERT- when I played earlier today.

I think you can fix it by modifying the GameUserSettings.ini line:
bUseDesiredScreenHeight=True

(It's on False by default)

Don't forget to make your modified .ini on read only mode to prevent modification by the game.
Last edited by Laast; Oct 26, 2024 @ 1:40am
RottenBoy Oct 27, 2024 @ 9:28am 
First of all bless you for this solution. Incredibly grateful.
It's really weird though, cause the game seems to be overriding the FOV alignment frequently, but the document doesn't get changed (it's also in read-only). I noticed every time after some scenes, sleeping in bed and abdication the game resets it. Do we know if there's a remedy?
Bluejay Oct 27, 2024 @ 11:22am 
Ultra Wide Screen adjustments seem to be only a partial fix. My screen goes back to being stuck up the main character's butt every time there is a cut scene. I have to exit the game and reload to fix the screen.
Last edited by Bluejay; Oct 27, 2024 @ 11:22am
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