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2- There is permadeath, but when a character dies, youll can recruit a new one from the same "class" that will have most of the skills back (exept certain special character you emat in the story iirc). Only one you should be careful is the emperor, as they are a finite number of them, and dying can end certain sidequest prematurely.
3- you are able to explore as much as you want, but like I said previously, there is not an infinite number of emperors, and even if you dont die, emperors can be changed eventually after doing certain story missions.
SaGa is more of a hardcore experience for sure, but this remake seem to make it wayyyy easier than the og game. There is also a easy mode, if you prefer to play that way where combat shouldnt be a problem (never tried it, but thats what the game says). SaGa games have a lot of mechanics and its not a game where you figure out "everything" in the first few hours of gameplay, or even first playthrough (usually). Again, the remake seem to give you an easy mode if you want to play that first.
This is a story that happens during multiple generations, meaning that the goal of the game, is to build up your kingdoms like blacksmith, magic schools and such, and learning new skills that youll be able to pass on to the next generations so the last generations is strong enough to beat the last boss
Thanks for the info. I may get the game, really enjoyed the demo.
I was really only wanting a jrpg to grind on and this seemed interesting - but if it has that sort of system then absolutely nevermind.
Event rank isn't really a thing in this game- it still works differently from RS1 and 3, so you can't time out quests purely through random battling.