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Game has level scaling so you don't need to grind ever (until final emperor I guess) cause story progresses at a pace where you get better equipment (and techs and skills) to bridge the gap you didn't have in the beginning part of the game.
If you have someone with Clubs, and have glimmered Headbash, that can inflict Sleep for a few turns.
As for getting one-shot by the Deep One...
Well, I doubt you have access to fusion magic, so Fire Wall (nullifies Fire/Water damage) isn't an option.
There's a Hydrology spell called Water Dance, which gives Defense Up and Water damage resistance.
Don't suppose you have any other quest options and can come back later when you can improve the Smithy/Incantations Lab for better equipment and spells.
Other than hoping you have glimmered useful moves, like Stuns, or crowd control options like Sleep/Paralysis-inflicting stuff, you could take a look at your formation options.
Having one that focuses aggro towards specific party members could be useful, if you have them use moves like Counterattacks or Parry skills.
That’s what I thought about but I had trouble before that even when I was at lower level in the beginning actually, but what you say makes sense cause I still only have the first equipment mostly😂.
Started the game at the wrong mindset, for me it was I Learn skils by defeating enemies, then I thought Maby I can grind more and get more skills 😂
Well I guess I start over, now that I have learned a thing or two abot the games mechanics 🤓🤓🤓
Its a fine line between using your battle time to glimmer skills when necessary (a bulb icon will pop up next to an attack that has the possibility of sparking/glimmering a tech) and not dying/wasting LP.