Romancing SaGa 2: Revenge of the Seven

Romancing SaGa 2: Revenge of the Seven

Final Boss on Classic Difficulty
This is my first game in the Saga series and I have really been enjoying it so far. I decided to play on hard difficulty and although it has been a big challenge for me, the battles have been manageable after grinding/upgrading gear.

Until the final boss... I had to lower the difficulty to casual and even then I barely beat it.

What happened? Can anyone give me some tips/lineup suggestions? I am just getting one shot by every attack, even after updating my evasions/gear more.
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Сообщения 1630 из 30
Автор сообщения: Αη Ιnτellecτual Tsiραr
I only managed to just barely beat this fight on normal difficulty. Seems they went way overboard. I would have lost too if I hadn't used Hasten Time because that does allow you to go before the united attacks start firing off. So I would just point that out to anyone that it is mandatory or was for me at least.

Hasten Time to get another round of actions before the united attacks go off is smart. I managed by racing them down before they got any off; realizing that you can build up to a 5-man united attack using smaller united attacks was helpful along with what others have said about the Berserk Martial Arts skill, Restoration, and Light Wall. I had thought that you had to go 2-man, 3-man, 4-man, 5-man and getting off a 4-man was not really feasible because it didn't line up with healing but I was able to do a 2-man and that unlocked the 5-man united and I was able to finish with that.
Some things that I consider almost mandatory when I fought them on classic:

1) Soulsteal evade.

2) Everyone needs to be immune to temptation in some way (you have 3 different accessories that make you immune to charm and possibly a class skill that makes you immune to status effects if you had coppelia as an emperor at some point, and female characters are immune to it, so I don't think it's worth wasting one of your evasions on it).

3) Bring someone with the reviver spell (requires 29+ fire) - it's a buff that automatically revives someone at full health when they die. You really need this spell for when they get low on health and have that turn where they all attack at once - that turn will pretty much destroy you (especially since it happens at the start of the turn), and reviver will allow you to survive it. Bear in mind that Noel has an ability that removes buffs so don't go too overboard on spamming it, but still, you almost need this spell to survive the big turn where they all attack at once.

4) Bring a high speed character with light wall, and spam it just about every turn (other than the first few turns). Light wall havles all damage for the turn, but it needs to be cast before they attack, so it needs to be on a high speed character.

5) If you haven't already figured it out, the restoration spell is *really* good. I think it's pretty self-explanatory.

5) This one is a bit more optional, but if tidal wave is giving you problems, the fire wall spell can make you immune to water+fire damage (but other than the first tidal wave you won't know for sure when Subier will cast it, so it's a bit hard to know when tidal wave will be used). It's still a good spell to have for the first tidal wave if nothing else because you know exactly when that will happen.

6) In general, having high speed is good because if you move before Bokohn then you can ignore marionette (minus the one turn where they have their big link attack, but you can survive that with reviver and afaik they only have that big turn once and it only happens when they're at low health so it's predictable).

As far as evasions go, it probably depends on what you happen to have unlocked at the time - I ended up having soulsteal, waterfowl blade, divine lancer and plasma thrust as my evasions - that's not to say that those are the best evasions to have however, they're just the ones that I happened to have that were useful for the fight (the plasma thrust immunity especially helped quite a lot for me).

Bring as many water/fire/air resist/immunities as you can. They're all really useful in this fight.


I think there might be an alternate strategy for beating it if you can try to just kill them in the first 7 turns, but it's probably difficult to pull off without NG+ (I think it can be done with one of the abilities that you get in the postgame, but without that ability it's probably really difficult to do). I managed to get them to half health in the first 7 turns before.. so I don't think it's entirely unfeasible, but it would probably take a lot of effort to pull it off.
Отредактировано asdf; 2 ноя. 2024 г. в 0:32
Автор сообщения: Grandy
I am also playing on hard classic but i grind A LOT so im rather confident w my damage,
i have like
- 1400+ hp final emperor and lv60+ great sword
- ninja close second w 60+ martial arts
- my strategist has lv50+ cosmo, aero and pyro
- my freelance mage is on support duty so she is just being used to spam light wall II, but w lv40-50 terra and cosmo, it still deals decent 3-4k damage
- My imperial guard is lv 60+ spear, but she is mostly planned for auto-parry tanking and restoration duty w lv 40+ cosmo and aero
And here I thought that for a change I wouldn't be underleveled with my 700-800 hp/400bp/~40 skill level party lol.

I see people recommending Rapid Stream a bunch, is it really that good over, say, amazon raid? I thought I heard characters got auto-stun after hsing their turn and wouldnt be able to properly defend.
I think it sounds situational to be honest. Everyone going first in a battle like the seven sounds like a death sentence-- you really never want to be in a situation where the enemy takes upwards of nine actions without you being able to do anything.

For mob clearing it sounds great, but fighting strong enemies and bosses it sounds like a deathtrap.
Автор сообщения: Sigs
I think it sounds situational to be honest. Everyone going first in a battle like the seven sounds like a death sentence-- you really never want to be in a situation where the enemy takes upwards of nine actions without you being able to do anything.

For mob clearing it sounds great, but fighting strong enemies and bosses it sounds like a deathtrap.
I mean it kinda dephends. I do sometimes think it can be helpful if someone has a turn inbetween the enemies (in case someone's about to take just a bit too much damage or so).
Yet I can also see a lot of value in being able to easily let everyone defend + 1 restoration going off when the seven heroes' UA goes off.
But then again, that just sounds like an use for Hasten Time.
Автор сообщения: Sigs
I think it sounds situational to be honest. Everyone going first in a battle like the seven sounds like a death sentence-- you really never want to be in a situation where the enemy takes upwards of nine actions without you being able to do anything.

For mob clearing it sounds great, but fighting strong enemies and bosses it sounds like a deathtrap.


For me the main thing that scares me about the rapid stream formation is how vulnerable it is to AoE attacks. 4/5 characters are on the same row which makes attacks that hit a row terrifying, and everyone is clustered together for circle attacks too. I think going first is fine (going first isn't great early on, but later on when you have light wall going first is really valuable since light wall requires you to move first to do anything), especially since going first means you can ignore things like stun and marionette.. but I really don't like the character positioning.

Not to mention that shields are actually really good in the lategame too - a 35% chance to negate all damage is a pretty significant bonus and I wouldn't be too quick to throw that away.
Отредактировано asdf; 2 ноя. 2024 г. в 1:41
Автор сообщения: FreshMint
I see people recommending Rapid Stream a bunch, is it really that good over, say, amazon raid? I thought I heard characters got auto-stun after hsing their turn and wouldnt be able to properly defend.
Rapid Stream was the best formation in the original game, but a large part of the reason why was how it interacted with a much better version of Hasten Time to let you erase enemy turns for as long as your MP lasted. Equipment space was also so limited that you usually didn't run shields on characters in the first place, so the formation preventing shield activation didn't really matter.

They also buffed a bunch of other formations here while Rapid Stream remained mostly the same. Dragon Stance from Martial Artist is just a better version of Rapid Stream now, since you get all the best parts (Everyone moves before the enemy, fixed turn order that lets you build around a specific order for united attacks), but without the downsides (Vulnerability to row attacks, cratering shield activation chance), and a bunch of other bonuses. Two spots are easier for enemies to target and one is harder, so you can divert attacks where you want more easily, and the point position gets an attack/speed boost and probably the most potent defensive boost in the game via automatically defending after acting.

I had a Vagabond up front when I fought Dantarg and was comfortably tanking everything he threw out. But it gets more nuts in the late game, where you can get enough bonuses from later gear and abilities to be able to run a tankier character out front while still outrunning all the enemies. I was using an Imperial Smith with Light as a Feather to load up on heavy armor without impacting my turn order, then Feather Sandals+ and a Quick Ring for +8 speed to outrun the final boss, who was only hitting her for like ~100 damage max on Classic and couldn't even clear 50 damage a lot of the time.
Отредактировано spoonygundam; 2 ноя. 2024 г. в 2:41
Автор сообщения: spoonygundam
Rapid Stream was the best formation in the original game, but a large part of the reason why was how it interacted with a much better version of Hasten Time to let you erase enemy turns for as long as your MP lasted. Equipment space was also so limited that you usually didn't run shields on characters in the first place, so the formation preventing shield activation didn't really matter.
Yeah I was kinda beginning to assume that people were recommending Rapid Stream because it was broken with hasten time in the original.
I'm sure Light Wall still makes it decently worth using but... what if you just used hasten time...

Edit: Won with a clutch! hasten time + light wall helped me survive past the initial UA (there's plenty more UAs after that, beware...!).
At the end I almost gave up on the attempt, but I remembered that staff strike revives characters as well. Sadly, I had to sacrifice the blessing rod, but a win's a win...

At Hard (classic) I won at around 700-900 HP and up to 400BP and 40-45 mastery level on my party (with most of my damage coming from shadow servant Jubei (levante guard) spamming scattering petals). So don't give up so easily if you're around that level!
Отредактировано FreshMint; 2 ноя. 2024 г. в 3:43
just to ask, as a new player of this game, should I go for normal or Classic?
Автор сообщения: DragonNoz
just to ask, as a new player of this game, should I go for normal or Classic?

Would recommend Classic, I believe you can switch freely between difficulties throughout the game(this will null the Classic difficulty achievement)
Did you spark temptation evade ?
May be female character don't affected by temptation .
And some rings have regist-power for these mind-attacks .
Finally ... use spell of quick-time !
The final boss end up being harder than the post-game is kinda funny tbf, those were cake walks compared to Final bosses that took me a few tries and some ability shifting to make the team more consistent.

But I did the final boss at enemy rank 15 with 800-900 hp team and level 40 ish weapon damage.

My main damage was Salamander Axe along with Mole as both are very slow so it's much easier to guarantee I always get to end my turn with UA on them. Salamander have Monk + Ninja ability for more damage and Mole has Dancer to refill OD bar after UA uses and Respedence because he end up using Light wall too and can basic attack back for BP when it's safe to do so.

Final emperor, 1 mage and 1 tank for the other 3.

Hasten to guarantee you always go before the enemy arranged based on speed so Lizard and Mole usually go last 2, this will make it very easy to control UA on the highest damage and make sure Penny Pension trigger.

Have 2 units with Light wall, one with BP Recovery (Fem mage), the other with Respedence (Male mage) and just use that every turn. Use Restoration if the tank didn't parry at all or the team is below 50% from Noel's AoE move.

And keep 2 OD bar ready near the end of the fight just so you can nuke the boss down with Light wall + 4-man UA into another UA. Before you reach near the end of the fight, you don't need to use 3 or 4 man UA everytime, a 2-man on your DPS + UA ability support is good enough to conserve BP and do damage and still build up the chain count to get ready for the nuke. Your main damage being blessed and having damage% abilities really do a lot of damage.
Отредактировано Enfys Ellezard; 2 ноя. 2024 г. в 8:52
Автор сообщения: LeoClashes
Автор сообщения: DragonNoz
just to ask, as a new player of this game, should I go for normal or Classic?

Would recommend Classic, I believe you can switch freely between difficulties throughout the game(this will null the Classic difficulty achievement)
yeah, I saw the same. But should I stay with Classic the entire way or go to Normal?
Автор сообщения: DragonNoz
Автор сообщения: LeoClashes

Would recommend Classic, I believe you can switch freely between difficulties throughout the game(this will null the Classic difficulty achievement)
yeah, I saw the same. But should I stay with Classic the entire way or go to Normal?
When you doubt and able to change difficulty anytime in a game like this then go for the highest option and set it lower if it's too difficult to enjoy for you.

Don't let achievements ruin your enjoyment.
Отредактировано FreshMint; 2 ноя. 2024 г. в 17:13
In the original, the final boss reads your total fights. Every 500 fights you participated in, it got 2 extra attacks in it's 8th (when the actual fight starts) phase. Does anyone know if this is still the case?
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