Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fallen Cumberland is the fail state of the quest, that happens if you don't do it in the generation immediately after Gerrard, die/abdicate, or leave Cumberland due to a quest prompt telling you to do so (in the original this happened if you left Cumberland at all during the quest).
Both the normal version and fallen version give you access to the Crusaders and annex Cumberland.
Clearing normal Cumberland gives you a unique passive skill.
Clearing fallen Cumberland gives you access to an extra chest and makes Bokhohn get access to its 2nd form.