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Beside it's still the case here, its just that we all pray the auto parry skill trigger for us instead lol but it just concernes one team member and it doesnt break the game mecanic of preparing your defense and trying to anticipate the ennemie moves or cancel them by all means...
I think they did a good job to open the licence peculiar gameplay and univers to everyone cause this licence was clearly in the dark out of japan. I personally try a lot of them but except The last remnant, "the spiritual sequel", I really was annoyed by the lack of purpose of all the component, for me it was just a empty game with no main story which try to charm me with old school visual and good old music but once in your hand there was nothing to hold to....
This remake clearly recenter the concept of the licence...
Maybe you except a upgrade of the recent mecanics, its your right but seriously if the interest of people is too low in the first place, it would have been a waste of time and money and didnt they already try to do it with scarlet saga and his sequel...
There was another job to do here to convince people about the franchise itself...
Well its a "maybe next time for you", you can still confort yourself with the remake of Trails in Sky, im sure there will make you a refined gameplay of....huu...this one...
Sorry but I am not a big fan of this saga....meh
I don't see why defend/parry/counter skills being a thing you have to consciously spend a turn on (rewarded with defensive benefits) is inherently worse gameplay-wise than it always being active for free if you have it.
Right now that kinda feels like a cherrypick.
I would include Parry in this too - they included an "Auto-Parry" ability so that Parry does activate 40% of the time for a character of your choice. It's a pretty powerful skill, having it activate all the time on everyone would be overkill; they learned from their previous choices and made an adjustment.
(New Game Plus I see as mostly a way to challenge yourself on higher difficulties - you have all the power of the endgame, now let's see you put it to use through the entire game).
I mean... you can disagree with the choices made, and you're free to have and share your opinion about how you think it should be different. But I don't think the choices here were made thoughtlessly, they just had a different intention with how they wanted certain things experienced. And c'mon... this ain't a port.
And well, you can dislike whatever you want? But I also don't see how any of your arguments hold any water... Game was changed plenty from the original, and feels like a unique experience while also still feeling like the original.
Because well... It is a remake, it should feel like the original, otherwise there is no point in remaking it in the first place. Just make a different game if you want something completely different.
I did play Saga Frontier. And Saga Frontier 2! I enjoyed them both.
(Even Unlimited Saga! That one... not so much)
I wrote out more of a response (again) trying to understand where you're coming from and address your concerns. But I deleted it - I've don't think you're really here to have a discussion about these things. I think you're here to insult people. I don't have time for that. Have fun.
Finally an answer that make sense, thanks you.
I was very disappointed that they didn't consider that, it feels like a missed opportunities .
OG devs probably played their games and found out that using parry or defense ability that way was very underwhelming, so they made it more flashy and useful/strong ( you have counter attack after parry in SG1 for example )
It's sad to being 25years after the release of these game to see no improvement were carrying over time
if they did a fully faithful remake then i wouldn't mind, but they changed and tweaked so many stuff that's its baffling to see the gameplay revolving around a tank spending his life using parry, it's like you only have 4 characters to play, it feels very bad.
it's not the case in their others game, once again, big missed opportunities.
i also don't really like the graphismes, it looks too much animé and lost the dark and groom feeling from the og, but that's subjective i guess :)
And yeah strangely you dont like the animé style but you seems to play a lot of them when I watch your profile....of course....
1. That game did not have the usual SaGa formations. Without being able to draw attacks to a specific character, manual parry/counter would be completely useless. OTOH, auto counter would be way too powerful in a game where you can funnel upwards of 81% of all attacks into a single character even before factoring in abilities. The auto-parry ability is already maybe a little too strong.
2. That game's combo system was very different than RS2 remake's, and anything that could not combo would be much less useful than anything that could.
I also generally don't even use that stuff in the first place when I play SaGa Frontier, whereas I'll use them sometimes in RS2/RS3/SG/EB. I do not like spending WP/BP on things entirely out of my control.
You should probably think about game mechanics holistically rather than "this specific mechanic was better in this specific game, so all games should do it that way." It's not an evolution of the mechanic, it's just something that had to change because other parts of that game's battle system were different. The series went back to manual parry/counter in later games.
At some point, people have to go forward. Living all the time in the past, like you, isnt really good dude.
I would pick it up for around 25 though.
All the content of the original is there and more, so it's obviously not a problem of cutting corners and needing to meet a deadline either.
This simply isn't a game with a AAA budget, so it naturally doesn't have the same production value that AAA games have. That's all there is to it. AA budget ends up with AA graphics.