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The dev has mentioned that he intends to modify this. Here's the post.
^This
Also, while I'm not 100% certain, I think giving them "attention" each turn is beneficial too (as long as the changes are positive). Not as beneficial as making policies that appeal to their political leanings, but it still seems to help.
Like... whenever possible, try to make one positive change in each of the main categories.
So, this would be something like maxing hybrid car initiative (+ to tax minister), maxing food controls (+ to public services minister), maxing biofuel subsidy (+ to transport minister), removing pollution controls (+ to economy minister), maxing food stamps (+ welfare minister), and maxing citizenship tests (+ foreign minister).
Obviously, this won't work on turns where you have to make a change that costs a lot of points, but during turns where you are just making small changes to small policies, try to hop around from area to area to "spread the love"... Even if you make cuts, I think that "attention" to the category might help keep them loyal.
....
It's just my impression, so I could be way wrong, but it does seem that spreading your attention like this helps to keep them loyal (even when some of the changes you make run contrary to their political leanings).
I particulary notice this helps with USA because my Law and Order and Public Services ministers always lose points very fast, but if I start to just make changes in their category each turn, it seems to help.
Of course, the most beneficial result seems to come from making changes in each category every turn (or as close to that as possible), and to make sure those changes are popular with all ministers (which is pretty hard to do).
About that though I seem to be limited to 56 but I need 60 to get rid of the NHS in the UK, no matter what I do I always seem to stop at 56. Weird.
Yeah, it's irrelevant meddling in their particular areas from what I can tell, Ministers only care whether your approval ratings are positive for their two constituencies, whether they're in one of their preferred portfolios, and the event-based modifiers, such as disliking other ministers resigning or being fired.
Maybe things are different now with the game's mechanics. Or maybe they aren't and I was just wrong.
IDK and IDC. Haven't played this game in years.
Check the person I was replying to who was the one who actually necroed the thread. ;)