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My current samurai is a mook str/dex build, lvl 10, dual wielding has 2 main hand attacks with demon slayer/bane whatever it’s called and a regular wakizashi. Not at my computer at the moment, so I’ll put my stats out in a while. He’s in a pretty magic heavy low melee party rn with
a dwarf fighter dual mace, str/vit, dex,
a mook bard, bow, sword+board str/dex/sen
a hobbit gadgeteer Omni and sword/dagger, dex/sen, str/vit.
A gnome alchemist int/dex, vit/str quarterstaff plus sling plus item throwing.
A faerie Bishop wiz/div, psi, alch. Int/spd, sen/vit.
Edit: samurai has lvl 10, 45cc, 43 DW, 33 critical strike somehow, I’ve never put a point in it I swear! 82 sword, 33 staff and wand. Wizardry 39, 0fire, 6water, 17 air, 3earth, 8 mental, 16 divine. I did a lazy magic training with him, no grinding. Just 3 points into wizardry and use.
Party kills: fighter: 114,
Samurai: 80
Bard: 100
Gadgeteer: 76
Alchemist: 161
Bishop: 96
Samurai should start doing better when wizardry gets better, and now that I *just* got a better weapon that that enchanted katana, lol.
Edit: Also, curious about your Ninja.....what race did you use...Faery?
The party has 5 more or less reasonably effective physical damage dealers. Even if no RPCs get recruited, this is enough.
There was a post few years back where I "introduced" the 2.5 fighter theory :D According to it, any party capable to do physical damage equivalent to 2.5 fighters is perfectly fine for an enjoyable playthrough, provided it has access to all the importnat spells, which this party has.
I've been inspired to run with a Samurai. I normally like to go for races that are going to excel at whichever magic a hybrid fighter will do but, in this case....not so much. Going with a Dracon Samurai cuz it's going to be mostly focused on being a fighter and mage spells will just be nice range toss now n then for fun. At character creation, the Dracon does very well for points as a Samurai too....which is nice.
In the late middle game sometime the usefulness of your attack AOE spells should start to fall off for the non-Power-Cast Samurai. This is expected to also happen, although later, for your Power Cast Samurai due to the 4 Caster Level penalty built into hybrid characters in this game.
For specialist casters the effectiveness against moderately high (100-125) resistances is there for enemies up to about 5 levels above the caster level of the Specialist Casters. By the time the enemies are 10 levels above the caster level of the Specialist Caster the effectiveness drops way, way down.
I would expect this to be observed with a 4 level shift in the Samurai Casters with Power Cast and would be very interested in what you observe. I would expect enemies about their level or a bit higher if there is a Fire vulnerability to be strongly impacted by AOE fire spells, but for foes about 5 to 6 levels or more above the Samurai Level with decent resistance to be mostly unaffected. Looking forward to any observations you continue to make.
So .. Mook Samurai with extended range 2H sword >> all the other samurai types ?