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My recommendation is not to try this after they become red. They are very fast, and one of their favorite spells is blind. The blinded char will target any group, including your allies. I lost more than one party due to hostile trynnies caused by that action. "Lost" doesn't mean I was killed by them, but I quit or reloaded, which is basically the same.
The pagoda area with the 7th bough inside is "your" area, because there their spells do not work and their melee is weak.
I cast all attack spells in the green only and avoid range attacks if there are green dot allies between the party and the enemies. Even so if the one you run up to, toe to toe (thus leaving little or no chance of missing that one and hitting allies) but you end up killing that one quickly and the next one is partially behind allies you can still get into trouble with them. AOE magic damage spells all cast in the green are safe, IMO.
The best splitting of foes I know of (and find funny) is that there there is one red dot Savant Trooper among the yellow dot fixed enemies by the Tower in Arnika. Moving into long range but not close enough to get the yellow ones to talk to you and turn red, but then starting battle manually, results in the one red Savant Trooper attacking while the others flee. It is really not necessary to do that, but getting rid of that one in a separate battle usually enables taking them on in the open without any risk of being surrounded. An alternative, to also avoid a risk of being surrounded is to lure them until the party has its back to the Tower area's surrounding rock wall. Splitting them reduces the number of Guards and Troopers from 6 to 5 (plus the orb).