Wizardry 8

Wizardry 8

Millmond May 13, 2020 @ 10:35pm
Npc blocking me
I was in Antone's shop &, when I exited, was attacked. Antone came to help me & is now blocking the only door in & out.
I tried resting & restarting the game, but he doesn't move
Originally posted by CeterumCenseo:
NPCs are mostly useful, but can be very nasty:

Burz: If you camp in his spot and get attacked, Burz may run into the aisle to fight and stay there. There is no reset. The only chance to escape is waiting for another encounter and hope for a better position.

Antone: As you described. In principle, Braffit, Anna, Lorrac can have the same effect, but Braffit is visited quite seldom by monsters (but I saw it happen a couple of times), and Anna / Lorrac test each combat round against "run for their lives", so it is unlikely they block something. He'Li is too far inside, I never saw it happen she moved her position except once.

Trynton: By far the worst spot. Trynnie NPCs can push your party from the aisles down the tree, where the railing is missing, or can squeeze the party into places they can never leave again without a Portal. The Trynnies in the Pagoda room with the Rapax can run outside and stay there, if the battle is ended. Also some pools do not offer an escape. The area is simply not designed carefully enough.

Marten's Bluff: Z'Ant and Sadok are also able to block spots temporarily, but there is always enough enemy traffic going on to get them moved by itself. A party typically already has 1 or 2 portals at this stage, which resolves the problem completely, except for doing some walking depending of the situation.

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Showing 1-3 of 3 comments
Millmond May 13, 2020 @ 10:52pm 
I managed to solve it, I kept running into him & that moved him to his starting position
mpnorman10 May 14, 2020 @ 9:25am 
Yeah, you also have to be careful to block the door yourself whenever you are fighting at the edge of Antone's or Anna's shop, otherwise they will "retreat" sometimes out of the door and into the line of fire.
The author of this thread has indicated that this post answers the original topic.
CeterumCenseo May 14, 2020 @ 9:42am 
NPCs are mostly useful, but can be very nasty:

Burz: If you camp in his spot and get attacked, Burz may run into the aisle to fight and stay there. There is no reset. The only chance to escape is waiting for another encounter and hope for a better position.

Antone: As you described. In principle, Braffit, Anna, Lorrac can have the same effect, but Braffit is visited quite seldom by monsters (but I saw it happen a couple of times), and Anna / Lorrac test each combat round against "run for their lives", so it is unlikely they block something. He'Li is too far inside, I never saw it happen she moved her position except once.

Trynton: By far the worst spot. Trynnie NPCs can push your party from the aisles down the tree, where the railing is missing, or can squeeze the party into places they can never leave again without a Portal. The Trynnies in the Pagoda room with the Rapax can run outside and stay there, if the battle is ended. Also some pools do not offer an escape. The area is simply not designed carefully enough.

Marten's Bluff: Z'Ant and Sadok are also able to block spots temporarily, but there is always enough enemy traffic going on to get them moved by itself. A party typically already has 1 or 2 portals at this stage, which resolves the problem completely, except for doing some walking depending of the situation.

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Showing 1-3 of 3 comments
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Date Posted: May 13, 2020 @ 10:35pm
Posts: 3