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I can get behind opening all wpn types to each class though. In old ADnD (even DnD) rules, any class 'could' learn most any wpn class. Doesn't mean they'll ever find a wpn in that class that they can properly use but, they have the option to learn proficiency with the chosen wpn type.
For example, in old DnD rules, you could opt to have your mage learn to use a sword. Would they be great at it? Probably not for a long time yet--till gaining several levels and increasing their proficiency. Same in this game in a way... the mage could learn swords but, won't be good at using them till they get that sword skill up there quite a ways.
Ofc, doing this... you have to go through the items list and make 'some' particular swords available to the mage class. One such sword comes to mind in the Rapax territory... hint: rapax, mage, sword. I actually did this very thing with the mage class. Then selected ONLY the more common lighter sword types to unlock use by mage... rapier's, cutlass, short swords, and some long swords. Personally, imo a mage shouldn't be using big heavy or 2H swords so, I kept their class not able to use those. I have played DnD with a guy once upon a time who had a 2H sword wielding mage though... I guess you could RP it but, it's just not fitting imo.
Edit: A side note; Taking away magic schools from the Hybrids kind of makes a Hybrid not worth using... imo. That's part of the charm of a Hybrid... being able to also use magic. If I could have it my way, I'd limit which spells they can learn. Unfortunately, I don't believe that's an option... open a magic school to them and they can learn any spell in that school. You can limit which elements are open to them though... like Fire / Water / Air / Earth / Mental / Divine... so, you could limit them somewhat by element. Personally, I'd like to open up 'some' Mental realm spells for the Bard but, again... can't limit which spells they can learn unfortunately.
Similar to that, the aeromancer has the same benefits but instead of armor, has stealth skill.
Pyromancer would be able to use all weapons
Aquamancer has stamina regen plus medium armor.
I also created 2 xp mods, one is 4x exp for everything, the other is 10x. I tend to use the 4x one most of the time. Level way too fast with the 10x one and skills get out of whack. In my current game, not activating either of the xp modes until the party is up to level 15-18.