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รายงานปัญหาเกี่ยวกับการแปลภาษา
But what if you're making just a pure fighter? A Lizardman looks really appealing, because they really don't care about INT, PIE and care less about SEN than the other stats, so they have an advantage over other characters.
Or you want that Dracon breath ability all of the time on a combat character?
Or maybe you want the damage absorption of Dwarves (up to 10% with 100 VIT)? They make interesting Monks even if their stats are kinda bad for it.
etc. It's these sorts of trade offs that make things interesting!
That said, for most race/class combos, nothing is really so bad that you can’t complete the game with it. Even terrible combinations have their advantages as well.
So is the gain of resistances really worth the stat loss?
I use others all the time for stat placement.
Not sure what version of the game you've been playing. They have:
Str: 40
Int: 45
Pie: 30
Vit: 45
Dex: 55
Spd: 50
Sen: 50
Total: 315
That depends on what your goal is. If you're like me building teams that get to 100 in every resistance without Soul Shield and Element Shield, the attributes are way less important.
Hobbits do not have 45 int. I play vanilla. They have 40 int.
That said, as explained earlier, the varied stat distribution is indeed worth it for certain classes.
Well crap, I hope I don't have to double check all of their freakin' numbers for my own manual. *fixes everything*
Here's a capture of the page in the manual:
http://junk.zolaerla.com/Image/W8Hobbit.png
"To tell you the truth,' replied Gandalf, 'I believe that hitherto... he has entirely overlooked the existence of hobbits....
I've used that site about a bajillion times, and have found MANY inaccuracies in it as well when making my docs, as well as various other sources. I've been disassembling parts of the game for more details. It's been a load of work. It's just always annoying finding one source that you assumed was reliable, like the game's own manual, and finding out it isn't as reliable as you had hoped.
Resistances just aren’t a consideration for the vast majority of the players. A level 5 priest gets magic screen, and a lvl 8 priest gets soul shield. A lvl 8 mage gets element shield. So at lvl 8, resistances basically don’t matter at all. Go ahead and grab those stat points?
I've definitely been donked by tidal wave.
I'm unsure about the value of mental resistance though because status effects rely more on a level difference formula than the damage formula.
In wizardry 6/7 the enemy distribution is different (much more fire)
Endgame design is a general bane I've found across all games. Most of the game is played (and usually the hardest part of the game) before the end is reached. There's also some race specific items and usually a race is going to be faster to unlock a key elite skill (important to get it leveling up ASAP).
For variety (and effectiveness) I use six different races during party creation, and about half the time no humans.