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With that said, I installed the 1.1 version and there's additional monsters, spells, and items. Yes, some of the items are quite OP imo. Mainly the custom outfit groups per character type since they almost eliminate the need to make camp due to health, stamina, and mana regeneration. The additional spells give each caster type an earlier spell in each school of magic so you can start leveling each school a lot sooner. Vanilla left some schools empty of spells till you leveled up quite a bit... leading to having to grind to catch those up. The monsters is just a little extra variety... most of which don't seem that difficult--with a few exceptions.
4D version
The 1.1 version has a Missiles section that contains the spells.
4d files are dated Jan 05, while 1.1 is August.
1.1 is the true final version
Edit: I'd actually like to do something to this effect... combining CC's mod and Flame's to get the best of both mods out of the deal. I'm going to experiment with that later--after I finish my current play-thru.
On her webpage is https://www.zimlab.com/wizardry/recovered/flamestryke/wizardry8/downloadsw8/FlamesNewMod-version1-1.exe which might be the one with the new spells and the monsters I've been babbling about.
I really like the class changes (some of them) that CC's mod does AND I really like the items and changes to items that Flamestryke did. I can pass on the extra monsters and spells so I didn't experiment much with those. But, so far, I've found that I can install CC's mod and then copy Flame's \Data\Items\ folder over to the Wizardry folder. This will add the extra items. But, then you have to add the 'Items' database files also or the new items won't be recognized. So, I also copied over from Flame's \Data\Databases\ all the 'Items' files. This is the only things I changed in CC's mod and it seems to be working ok. I had originally tried installing Flame's and then overwriting while copying CC's in but, then some databases had erroneous entries... especially the monsters database files. But, I'm sure more of Flame's could be added if done correctly. Would just have to experiment more.
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So which version of Flame's mod am I looking for? I gather there are two versions, 1.1 and 4D?
I know... it seems a little misleading. Originally, the 4D was to be the 'Final' mod but, then they did some updates / upgrades and published the 1.1. However, the descriptions kind of contradict / conflict making it a 'little' confusing. I did kind of tear them apart though and the 1.1 has more to it than the slightly older 4d version.
And, thx for the heads up. After experimenting and using Cosmic forge a bunch, I figured that out about the databases and associated files for those databases. Have to keep those intact but, other files could be swapped.
That's clearly exploitive but you can do it if you want. You can't do this with 1.28 since 1.28 alters the save file structure in some way, where it can't be loaded in earlier game versions.