Wizardry 8

Wizardry 8

royalty Jan 2, 2024 @ 5:14pm
Setting Portals in Wizardry 8
Hi all, Happy New Year,
I need help in setting portals, I'm sick of travelling the Arnika Road, it's full of daggers, trousers, potions etc., and it's driving me nuts. I have Osiris a Level 17 Alchemist, who has both 'set portal' and 'go to portal' spells.. I would like to set up a portal in Arnika near the Mook ship and the other either in Umpani or T'rang camps. How do I do it? Simple instructions only and please work with what I have.

TIA
All the best, Hawkthedestroyer.
< >
Showing 1-4 of 4 comments
vysionier Jan 2, 2024 @ 5:17pm 
If you set up a portal near the Trang teleporter, you can quickly go to the Trang, umpani, and arnika.
Zergs Jan 2, 2024 @ 5:34pm 
Each character can only have one portal. Your alchemist casts "set portal," and then when you cast "return to portal" you will teleport to the location of the last place you used set portal.

If you want one portal destination in Arnika, and another destination in the T'Rang base, you will need two characters who can cast the Set/Return portal spells.
mpnorman10 Jan 2, 2024 @ 6:37pm 
The Trang teleporter, with its four destinations can get you close to Arnika, at the edge of the Rift, near the Mountain Wilderness, near the entrance to the Southeast Wilderness, near the Umpani Camp and associated areas, at the edge of the Southern Wilderness, across the bridge in the Martin's Bluff area, near the Swamp and Croc and not far from several other areas. I make my base Arnika during the game and return to it (via the Trang teleportal and the house on the Arnika-Trynton road it leads to), often.

For a second teleporter, if the party has one, there is using a teleporter to mark where the party is currently adventuring. This gives freedom of accessing essentially the whole map if needed without losing one's "place".

Extra teleporters (max one per caster) can be placed for convenience at various vendors like Ferro and, earlier than that, Bela (who, not being a great source of ammo, is no longer needed as soon as you have as many copies as your party desires of what she carries).

I used to place one by the Trynton fountain, for unlimited (but hex annoying) mana, but no longer do so, preferring to sleep if mana restoration is needed. If up to their neck in gators or whatever on Ascension Peak, the party will sometimes teleport to the teleportal at the Trang 4-Way and sleep there before teleporting back to wherever the party was. That is only rarely needed in my games. Once the "hound" buff is obtained there is very little risk in sleeping in dangerous areas (if on good ground for a fight).

The spell is a Level 5 spell that requires Level 11 and sufficient school skill for specialist casters and Level 15 and sufficient skill for hybrids. As Zergs said it is one teleportal per caster. Neither Bard nor Gadgeteer can get the spell. It is only spell casters.
Last edited by mpnorman10; Jan 3, 2024 @ 8:37am
royalty Jan 3, 2024 @ 5:06pm 
Thanks for the valuable help provided above. At the moment I'm wandering about the T'Rang base and presumably that's why I haven't come across any of their portals, since there appears to be areas that are forbidden for me. I'm also using the Umpani Humpa thingamajig to get to Arnika.
Cheers
< >
Showing 1-4 of 4 comments
Per page: 1530 50