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There are actually only two off-hand mace/flails. They're just good compared to the alternative. and easy to acquire. You're looking for something that says "secondary weapon"
The first off hand mace/flail you will find will be a "Hammer" 3-8 damage, +10 Mace/Flail, 5% KO. You can buy it from Antone in Arnika or Kunar from the Umpani*. It has -1 to hit on it, but the +10 Mace/Flail will make up for a lot of that and 3-8 damage[5.5 avg] is more than any dagger you can use. [Not that a stiletto isn't probably overall better]
The second mace/flail secondary weapon is found in Mt Wilderness (iirc its in the waterfall cave) but don't worry about acquring it fast. The first will suit you fine. Its got 14.5 average damage. Which is far higher than any other secondary weapon in the game.
*you can rest 3 times to reset their stock if they don't have one
Pros:
-potentially more damage
Cons:
-requires additional skill to pump points
-no shield (or 2 handers)
-more misses
-more stamina loss (I think people really underestimate this)
Especially around level 8-12, you need to make a decision on:
* Do I go with 2 swings from my primary weapon or go with 1 swing each on both hands?
The other thing about it is that fighters have so few things to put points into anyway, you don't lose much by going DW because if you were going two handed you would just put points into ranged/bow/throwing. And if you were going shield, shield.
I can definitely see the argument for a Sword/shield fighter. Especuially if they are your only front line (IIRC shield fighters can block ranged attacks for the back line as well, but not sure) But DW isn't a detriment.
In the end i like shields for Bards, Priests, Valkyrie(sometimes), Alchemists, and some fighters.
Sword, Close, Dual?
Sword, Close, Dagger?
Assume both Speed and Senses are pretty close to each other.
I don't know the answer. But running with a rogue I mostly focus on stealth, then distribute the remaining points between dualwield, sword,dagger and close combat. That is after I got my lockpicking up to around 15-20 points (which might even be slightly unneccessary).
Dual mace is definitely viable. A common Lord build is to start as a Mace Priest, select 2 spells, like Heal and Stamina, then switch to Lord at level 2.
Though in my party, I just run a dual mace Fighter and a pure Priest.
Funny, coming from RAPH :)
Well in general:
So generally its Close, Sword, Dagger for a rogue. A healty strategy would just be "whatever is highest on the sheet, that i will want to use, put points into that"