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Thanks for posting.
edit - I take that back. I will try it out once on the playthrough I'm streaming right now :)
thanks for posting that
I have never heard of this before. That is very cool!
Just like I had never heard of the cheat to raise your stealth to almost 100, for as many party members as you want, before ever leaving the first beach and still being level 1. I only learned that about a year ago.
Thanks for sharing!
also i wait till i go back for wheel key run. so, it takes more patience that way.
If you get some good potions from the first chest and if you have any characters that can cast healing, you can use that to recover HP.
When any character starts to get too low on HP you can switch back to turn-based and you can run away. I usually go hide behind the rock right beside the door. The crabs go back to being neutral.
That allows you to rest to recover HP and any spells, if you have them. Then you do it again.
I have started a party with all level 1 stealth characters and just leveled stealth by those 3 crabs until everyone was in the 90s. Then it was just too slow grinding, even for me.
You can build any skill that you have that doesn't kill the crabs.
As others mentioned, you can do this with different groups of creatures, but the crabs are right there at the beginning and you can level stealth as level 1.
Heard of another trick: Buy lots of flags from Kunar at Umpani Base Camp (The stock is replenished every 24 hours or 3 times full rest at the vendor). Go to Martens Bluff to Z'Ant. Take one of the flags from the inventory and click on Z'ant. It is important that the flag is removed from the inventory and not give the flag via 'Give' as a transaction! So there are always new experience points for each flag, without completing the quest.
@Horpner Sneed: I did this at Bard's Tale with the 400 berserkers in the castle. Killed them all in one round with Mindblast + text speed maximum high. Teleported down one level and then back up and they were all back. But only went on the C64, with the remaster it doesn't work anymore.
Bard's Tale Reamster is really worth playing, if only to feel 30 years younger again. But I won't do the Clasic Mode anymore, because the game can be very annoying without automaping. Also, the adopted combat system from BT2 makes the fights a little more interesting.
However, Bard's Tale cannot compete with the replay value of a Wizardry 8. Every game at Wizadry 8 is different...... And usually different than planned and expected. I have tons of games, but Wizardry 8 is kind of the only game that can excite me in the long run.
But at this point I've played Wizardry 8 a whole lot more--it is far more interesting and a brilliant evolution of the game-play pioneered by Bradley in Wizardry (one) and first improved in the Bard's Tale.
With that said, if someone took W8, kept everything about it, but just changed the locations/maps/story, I would buy that game in a heart beat. Even if I had to start a new game but everything else was the same. Classes, Races, Spells, Weapons, Enemies, etc.
Here...TAKE MY MONEY!
All that aside, I love seeing more freeblobs. It seems most indie devs are making their MM6, which is cool and all, but I'd love to see one actually finish their Wiz8-ish combat game, if we can't ever get an evolution of Wiz8. A Quest that Became Legend might be fun, but it looks far simpler than Wiz8, for example. Of course, the tactical turned-based combat freeblobs look good too—Archaelund seems rather promising.
Either way, I still have Swordflight to combine my love of character creation and building and resource management—and meaningful consumables, can't forget that. Reminds me, I still need to beat chapters three to five. (Hmm, I bet Knights of the Chalice 2: Augury of Chaos scratches that itch too... with the bonus of full-party creation. Too many quality RPGs, not enough time.)