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I'm pretty sure I paid He'Li.
Honestly I've never once played a game where I killed off the T'Rang or Umpani. It just doesn't seem optimal. But others have enjoyed psychopathic games where they kill everyone they meet. It's something I have yet to try.
In the last game, instead, I put a portal at the Umpani camp and only then picked up Glumph to teleport him to the camp, never going through T'Rang territory with him in the party.
For the invites, I put the alliance invite from Z'Ant into a storage chest and only presented the alliance request from the Umpani, but after ripping off the Chaos Molari brought it to Z'Ant. Z'Ant does not need the alliance acceptance and the Umpani do not need the artifact (in order to complete their quests).
Of course I also paid off He'li and did not do the final Umpani or T'Rang quest that turns the other into an enemy.
It takes a lot of games to verify if something will reliably work, by more than one player. I am going to continue to try following all of the above in my future games and will report if Z'Ant becomes annoyed anyway.
One more thing. In that last game, after I had brought Glumph back to the Umpani without going through T'Rang territory with him in the party I noticed that the Youngers that had been turning green regularly (and Sadok as well) stayed yellow after that starting as soon as I finished turning Glumph into Yamir, but Z'Ant said nothing about it. So it was kind of like the T'Rang could somehow know that an enemy had once been in the party, even though I did not inadvertently give them the proof of that which I carelessly did in other game runs.
But of course you can very easily circumvent the whole mess as described above, taking advantage of the bug that clicking an item on an NPC is not the same as using the [Give] feature of the NPC interaction menu.