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Other players do use them and some party concepts require their presence in order to work properly.
I always end up using Vi Domina and RFS-81, which is a killing machine monk that can't cast spells.
However, I never have a problem with the missing XP from companions. Why? Because you eventually get to a place where the required XP to get to the next level is so ridiculously high that you cap out. It might take just a wee bit longer with companions, but it has never been a problem for any of the numerous parties that I have played through with.
So, personally, I don't worry about it. But that is just me.
However, I don't consider that a bad thing, enemies that spawn seem to scale with your party's level, and if they slow down your leveling, that gives you more time to train your skills. So, it's better all around to take them, I think.
Some of them have some unique interactions, though not many. Vi Domina has the most I've observed.
Yes, there is some scaling, particularly in the number of foes within groups encountered, but there is no exact ratio or anything like that. Actually you get less time to train skills, as the RPCs do a portion of the attacks within battles that progresses through and wins the game, but the diversion of experience is not huge.
When playing a thorough game (everything thoroughly once, no repeating just for experience, but returning if needed for a task - like using the wheel key) and no RPCs, the fastest leveling characters (Bard, etc.) reach Level 26 or rarely Level 27. When Vi and RFS are along for the whole way starting as soon as available, the fastest leveling characters reach Level 25 or rarely Level 26. This cost of roughly one level is due to the fact pointed out that experience required to level increases rapidly. The level of foes faced and the experience per battle also increases, but overall each higher level takes a bit longer than the last.
Note that many players finish the game much earlier. It is not necessary to be thorough, and a lot of fights can be avoided (making the party level a lot less before the end of the game). Fighting the fights that come the party's way increases skills and levels (and it is fun!)
Technically they (RPCs, Recruitable Player Characters) are experience and skill vampires in a sense, but they do contribute some in exchange for that and the vampirism is weak.
So, IMO based upon experience from numerous games, using RPCs for most of the game costs the rest of the party about 1 level and no more than 2/8 of the skill-up chances. Even if that were true, and of course I have no proof, only anecdotal experience, it is not a huge effect. If the player wants to use RPCs for a while or even for the entire game they should not be made to feel they will be denied anything major because of a desire to do so.
Like ZombieKidzRule! says, it is a matter of preference.
If you use RPC's they will make the game a leasier, especially the three I've mentioned, but as mprnoman10 confirms, they eat up their fair share of XP.
But you can also use them for their stories and their entertainment value with no plan to keep them on hand long term--this seems to have been what the designers intended, largely, with a couple exceptions.
Myles seems to me the one with the least long-term potential, as he will go to neither Mt. Gigas nor Marten's Bluff.
Vi also has some unique dialogue if you take her to Marten's Tomb., despite the fact that she refuses to go there unless you use the portals trick and suffers through the debuff.