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I agree with your basic point, however. Strength + Dexterity is powerful for a Ninja and auto penetrate makes range powerful as well. Dexterity gives the best support for range accuracy, over double that of Senses and penetration is not an issue as you point out.
I just referred to the attribute chart link from peddrolem’s guide, and it says +1 ranged to hit at 70 str, and +2 at 90 str.
Eagle eye is especially important if you use a sling with a ninja, as thrown auto penetrate doesn’t apply to slings, only thrown weapons.
I do not remember that from Peddroelm's guide or in the translation of Silicoid's formulas. I have seen plenty of analysis about Strength otherwise, but maybe I am wrong about this one. If so I stand corrected. Thank you. I will look into it further.
yah, sorry, only the crits works on slings--i even remember the first time i got a no-damage hit saying to myself to stop thinking it worked. I don't remember where i got the idea it did.
If you put in the same party a good number of specialists + casters the ninja is going to lag behind in levels, so critical strikes will happen rarely. This is the main problem of hybrids and critical strike, but in the case of a ninja even more noticeable.
The critical chance is 1% per 25 points of skill (in between every 25 points, you roll a dice to see if you get the lower or the higher crit chance) and it has to pass a resistance check.
I never have problems with thrown ammunition quantities, if there is only one char using it. Maybe this is related to the fact I use them only one handed. DWing them nerfs both main and off-hand. With the BS later, you can buy more than shoot.
For some strange reasons, autopenetrate seems to ignore damage resistance caused by Body of Stone. I did not make statistical calculations, but the damage of Ninja thrown darts vs Nessie in that recent Fairie Run seemed to be independent, if BoS on Nessie was on or off.
I would go for STR/DEX on Ninja as well. Simply because a DEX/SEN or DEX/SPD setup make the Ninja inoperable in melee.
Char level vs monster level play a very big role, therefore the Ninja, lagging one or two levels behind the fighters, has a problem relative to those fighters and specialist casters.
Related to ranged damage, I realized as influence factors: distance, target size (missing Nessie is almost impossible, hitting a millipede shooting from a distance is more difficult), obstacles, LoS.
LoS again is related to target size. A Savant Orb cannot shoot over or through a Savant Trooper, but it can shoot over an ant, for instance.
Shooting at point blank is surprisingly effective, also with relatively low ranged combat and weapon skills. I saw that phenomenon in many solo games I played with chars bad in melee and suboptimal AR.
Wait what? I thought it was 1% point for every 10 skill points?? Jesus that makes crits even less useful lol. I knew non faerie ninjas weren’t great but I didn’t know it was that bad