Wizardry 8

Wizardry 8

AwakenOne2010 Nov 26, 2019 @ 10:16am
Spoiler warning! Z'Ant and T'Rang
I got to an area where there were lots of T'Rang friendly NPCs. They said I had an object of interest to them and that Z'Ant wanted to speak to me. I was exploring the area and got to a T'Rang restricted area in which they warned me not to stay in that area.

Obviously, I can't ignore restricted area can I? LOL, so I approached the 3 numbers combination security door to the restricted area where there were two T'Rang guarding the door. They were less than pleased and had no patience for tourist explorers and so started combat with us. :steamhappy:

In the end, I killed everything and got into the restricted area and looted everything LOL. Finally, I meet Z'Ant and didn't even have the chance to speak to it what was it that it was interested in. That was some tough dude but I killed it in the end.

Problem is, I don't know what Z'Ant wanted from me? I turned a friendly T'Rang to hostile T'Rang now. Have I messed up the storyline? :-) Have I screw up my chance of quest experience or some nice equipment rewards?
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Showing 1-14 of 14 comments
vysionier Nov 26, 2019 @ 11:13am 
Tons of quest xp lost, and lots of spellbooks and unique weapons you can no longer purchase.

Edit: also the alliance ending can no longer happen
Last edited by vysionier; Nov 26, 2019 @ 11:14am
AwakenOne2010 Nov 26, 2019 @ 11:43am 
Oh nooo!!! I have no more will to continue. Maybe I keep this save for the future. Guess, it is time for a new party. Btw, how far am I into the storyline? Is this considered mid-game?
Seewhyseeoh Nov 26, 2019 @ 3:18pm 
Could be early, mid or late game, depending on where you've been and what you've done.

But If you had an item Z'ant was interested in, I'm guessing early mid-game.
Skleedle Nov 26, 2019 @ 3:22pm 
depends on how you got there, but usually still fairly early game. You can still complete your Ascension, in fact you can do so if you just kill everyone all the time, it's jut a different game altogether that way. Sometimes you can make Z'ant friendly again by handing her the next quest item, haha....if she's still alive.

So instead of just bulling into the restricted area, try next time pretending you're going to fight them first, but instead, combat-run through the little room in the first round--you can get out the other door while those T'rang are still not engaged. And if you want into the door with the number lock, you can find some non-T'rang enemies and drag them down the hall a little way toward the T'rang guards until they retreat from their position.
redbeard Nov 26, 2019 @ 7:11pm 
Another tactic to get into that room without causing the T'rang to go agro on you, while in combat to one of the wondering monsters, lure those monsters close to the T'rang guarding the door. They tend to flee out of the area instead of engaging in combat (I've only had it once or twice in which they actually engaged in the enemy). Be mindful as to where they fled to, as they will go agro if you encounter them, just like as if they were still guarding that door, even though they are no longer near the door.
AwakenOne2010 Nov 27, 2019 @ 2:28am 
Many thanks for your responses, I keep them in mind. I have now started a new party and continue to have so much fun with it :-) The new party consists of:

Mook Fighter - - - - - Mook Samurai - - - - - Hobbit Bard - - - - - Human Monk
- - - - - - - - - - - - - - - Elf Bishop - - - - - - - Hobbit Ranger
Last edited by AwakenOne2010; Nov 27, 2019 @ 2:30am
Asparagoose Nov 29, 2019 @ 9:11pm 
Sounds like a good party. I LOVE Human monks, theyre very powerful. Good luck with the Bishop!
Woofy Nov 30, 2019 @ 12:42am 
That's pretty much what I use for a party with a few variations. I like Hobbit Sammurais because they're faster. But definitely a good party all the way through!
AwakenOne2010 Nov 30, 2019 @ 6:48am 
Actually, I only got as far as completed exploration of Arnika town with the above team when I felt it was not as strong as another team which I am now playing. I am now in the graveyard area.

I felt the Fighter with berserker mode constant on was better dps than either the Samurai and the Monk. Perhaps, it was only early stage and I did not give a chance for the Samurai and Monk to catch up with the Fighter. Am I wrong in thinking that Samurai and Monk will not be able to catch up with Fighter in terms of dps output?

Here is my current team...

3 Mook Fighters (2H sword, bow), Hobbit Bard(1h Sw & S), Hobbit Ranger (1h Sw & S, bow), Faerie Bishop (2h staff and wand)

Formation...

Fighter - - - Ranger - - - Fighter - - - Bard - - - Fighter
- - - - - - - - - - - - - - - - - Bishop - - - - - - - - - - - - - - - -
vysionier Nov 30, 2019 @ 7:49am 
There’s more to it than just dps, a fighter or rogue will out- dps any hybrid hands down. But a hybrid has unique class powers and magic to help fill the gap! While a fighter may be shooting his bow at a ranged attacker, a monk can make them insane or lure them so they don’t surround you. Or a ranger/ninja can cast stone skin or samurai can freeze flesh or web etc. so there’s always more different things to do than just deal damage.
AwakenOne2010 Nov 30, 2019 @ 8:48am 
Originally posted by vysionier:
There’s more to it than just dps, a fighter or rogue will out- dps any hybrid hands down...

I see what you are saying. However, In my fighters party I already have so much crowd control magic coming from the ranger, bishop and bard. Magic is very good at AOE dps but lacking in single target (because you have limited SP). Having the frontline also compromise on melee dps in exchange for magic power will lead to a less balanced team.

Overall, so far, I see greater effectiveness by the fighters team.
Last edited by AwakenOne2010; Nov 30, 2019 @ 9:02am
Woofy Nov 30, 2019 @ 4:27pm 
Have you been hit by Mental attacks yet? Those can really kill you. Hybrids help a lot in defense..

Also, lots of swings mean lots of chances to improve your skills! So a weaker party now, might be a stronger more rounded party later. Personally, for me fighters get a little boring. Very strong yes, but they only attack.

And, I would have 1 character be able to throw. There are some nice bombs later and you really don't want to fumble those!

Of course, do whatever is best for you. Lots of us who play a lot have different opinions! :)
AwakenOne2010 Nov 30, 2019 @ 4:54pm 
My worst enemy so far are the soccerer, occultist, siege or basically magic enemy doing lots of AOE attacks and mental attacks. They are weak in health but they really kill your team if you don't deal with them first.

However, getting to them is difficult when they have a bunch of melee attackers and they can do impossible too far range attacks. I usually run behind corner wall (or obstacle) so that for the soccerer to have a line of sight on me, she becomes within reachable distance from me.

Problem with magic enemy like soccerers is that it seems hard to mental control them but the blind flash spell seem to work really well on many kinds of enemies including the soccerer types.

Although I have spend many hours on this game, I still consider myself a noob since I still have not even complete the game even once. For now, I am OK with the boring fighters since they are doing a good job for my team :-)
Woofy Nov 30, 2019 @ 6:09pm 
Yeah, the Sorcerors/Siges cause a lot of problems. I run away from them in the beginning! They usually get me with the Terror spells and my guys go unconscious! Their Elementals are very tough too, course they are less a problem for fighters! :)
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Date Posted: Nov 26, 2019 @ 10:16am
Posts: 14