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Well,, I mean more for critical strike purposes. The damage is pretty meaningless by the time you get those weapons. A ninja with sai has a 17.5% chance to CRIT each strike, while a ninja with doublestrikes has a 12.5 (Effectively 25%) chance to)
K. Not what I asked, thanks. I've played through this game a few times already. Wanted to try something different.
I think the original question is rather related to game mechanics than to effectivity. Due to the extreme low chance of instakill, the effect in the game is close to zero. I once did a game with double Sai on a Ninja in a party of 3 (Ranger, Ninja, Gadgeteer). It was terrible, really frustrating. I do not expect it would have been different with double doublestrike daggers.
From my own experience with daggers, only fairies' and thieves' are worthwhile to consider, if damage and kill capacity in melee are the objective.
For details, look here, chapter 5.2.
https://steamcommunity.com/sharedfiles/filedetails/?id=899973393
That's a fair point. I dunno, I've just never seen the ninja as being good at dealing straight damage, I always saw him as a crit specialist. If I want straight up pure damage I go rogue or fighter. Ninja's can do ranged and close crits, unlike the ranger who can only do ranged. Hybrids in general though, are dissapointing compared to how they were in wizardry 7. I still love Valkyries in this game, but for killing potential, nothing beats a fighter or a rogue.
Lords are only really good with one specific build and that's as a Double Maces/Backup Priest. To be fair, it's a very good build though.
Samurai Have almost no really good off hand weapons, so it's almost a waste to have them dual wield when they could be developing other abilities. And then they don't have the benefit of Berserk, or Backstab. Fang is nice, but not sure how often it'll lightning strike.
Rangers only excel at ranged combat which is not always very useful.
Ninja are only good at throwing, and ********, and unfortunately, it's very impractical to use both of those abilities on the same ninja due to the nature o the *******. and also throwing weapons are so limited.
The more i thought about it, the more i realized there's no point to the daggers. My idea, was just that dual wield would go up quickly due to dual wielding all the time, and no need for strength with daggers. But I think this next run I'm gonna use a MA ninja with just single arm throwing. It'll save on the thrown weapons which are so scarce to begin with and allow him to "Dual wield" while he's in melee.
I believe you want to find other ways than just pure damage, where fighters and rogues excel thanks to the multiplication factors of berserk/backstab. There are fun many ways to play that game without triple digit numbers popping up over the heads of enemies. Unfortunately, crit chance is a nice bonus, but too unreliable to build a strategy upon.
Best set, noncursed weapon for a ninja imv is the Dread Spear, according to my own experiments. Thrown ammunition is enough in the game, if only the ninja uses it and stock of vendors is depleted at each visit. Autopenetrate and poison darts synergize excellently, as poison lowers AC.
Sam can use bloodlust and ench waki, both count as swords, the signature skill of the sam. Bloodlust is unbelievably strong on sams, rogues, bards and lords.
Fang gives a STR bonus, increasing damage and CtH + instakill as a bonus. LS imv isn't needed to make it effective.
MA doesn't count as DW, btw. The DW skill doesn't build with MA.
What I originally wanted o do on this nxt run, was try some different things i hadn't before. Have some thrown criticals cause I find those fun, will maximizing the mileage of the ninja. Love martial arts, originally was gonna throw RFS-1 in the mix, but decided on the ninja now, and Maaaaybe the android too ;-).
The dread spear?? Really....Maybe a polearms ninja is in order to try, never done it before. What makes you say dread spear over MA, or Maces? If I recall ninjas can use the mauler and the vampire chain. (Not diamond eyes unfortunately)
I forgot fang gives strength. That's definitely a bonus, but not TOO impressed with enchanted wakiaski. Bloodlust for midgame is nice though.
Oh that I know. That's why I said, I'd only be throwing one handed, so I could ignore the dual wield skill on him. I meant with the dagger build I'd be dual wielding all the time.
But a party of MA monk, ma ninja and ma RFS really sounds like fun. Certainly worth to try.
Maces are nice, but good are only those you mentioned, and they come late. Vamoure chain requires luck or grinding as well. Until then, you need to fight with things like Nunchakus, 3-12 damage DW, thanks, is similar to daggers. Spears you have spear -> awl pike (before you reach Arnika) -> spiked (Trynton) -> stun rod (Sadok) -> dread spear (Bela). with some luck, Mystic spears drop in Trynton as well.